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80 lines (67 loc) · 1.23 KB
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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Collections;
public class AwesomiumUnityWebCoreHelper : MonoBehaviour
{
private static AwesomiumUnityWebCoreHelper m_Instance = null;
public static AwesomiumUnityWebCoreHelper Instance
{
get
{
return m_Instance;
}
}
/*void OnEnable()
{
#if UNITY_EDITOR
EditorApplication.playmodeStateChanged += StateChange;
#endif
}
#if UNITY_EDITOR
void StateChange()
{
if (EditorApplication.isPlayingOrWillChangePlaymode && EditorApplication.isPlaying) {
}
}
#endif
void OnDisable()
{
#if UNITY_EDITOR
EditorApplication.playmodeStateChanged -= StateChange;
#endif
}*/
void Awake()
{
if (m_Instance != null)
{
Debug.LogError("An instance of AwesomiumUnityWebCoreHelper already exists!");
DestroyImmediate(this);
}
m_Instance = this;
AwesomiumUnityWebCore.EnsureInitialized();
DontDestroyOnLoad(this.gameObject);
}
void LateUpdate ()
{
AwesomiumUnityWebCore.Update();
}
void DoShutdown()
{
if (AwesomiumUnityWebCore.IsRunning)
{
AwesomiumUnityWebCore.Shutdown();
}
}
void OnDestroy()
{
DoShutdown();
m_Instance = null;
}
void OnApplicationQuit()
{
DoShutdown();
m_Instance = null;
}
}