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140 lines (129 loc) · 5.4 KB
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using Unity.Burst;
using Unity.NetCode;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Collections;
using Unity.Transforms;
using Unity.Jobs;
namespace Asteroids.Server
{
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
public partial struct AsteroidsRelevancySystem : ISystem
{
struct ConnectionRelevancy
{
public int ConnectionId;
public float3 Position;
}
NativeList<ConnectionRelevancy> m_Connections;
EntityQuery m_GhostWithLocalTransformQuery;
EntityQuery m_ConnectionQuery;
ComponentLookup<LocalTransform> m_Transforms;
[BurstCompile]
public void OnCreate(ref SystemState state)
{
var builder = new EntityQueryBuilder(Allocator.Temp).WithAll<GhostInstance, LocalTransform>();
m_GhostWithLocalTransformQuery = state.GetEntityQuery(builder);
builder.Reset();
builder.WithAll<NetworkId>();
m_ConnectionQuery = state.GetEntityQuery(builder);
m_Transforms = state.GetComponentLookup<LocalTransform>(true);
m_Connections = new NativeList<ConnectionRelevancy>(16, Allocator.Persistent);
state.RequireForUpdate(m_ConnectionQuery);
state.RequireForUpdate<ServerSettings>();
}
[BurstCompile]
public void OnDestroy(ref SystemState state)
{
m_Connections.Dispose();
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
m_Connections.Clear();
var settings = SystemAPI.GetSingleton<ServerSettings>();
ref var ghostRelevancy = ref SystemAPI.GetSingletonRW<GhostRelevancy>().ValueRW;
var relevantSet = ghostRelevancy.GhostRelevancySet;
if (settings.levelData.relevancyRadius <= 0)
{
ghostRelevancy.GhostRelevancyMode = GhostRelevancyMode.Disabled;
relevantSet.Clear();
return;
}
ghostRelevancy.GhostRelevancyMode = GhostRelevancyMode.SetIsRelevant;
if (settings.levelData.enableGhostImportanceScaling)
{
// Relevancy is achieved via GhostDistanceImportance.BatchScaleWithRelevancy.
relevantSet.Clear();
return;
}
var parallelRelevantSet = relevantSet.AsParallelWriter();
var maxRelevantSize = m_GhostWithLocalTransformQuery.CalculateEntityCount() * m_ConnectionQuery.CalculateEntityCount();
var clearJob = new ClearRelevancySet
{
maxRelevantSize = maxRelevantSize,
relevantSet = relevantSet,
};
var clearHandle = clearJob.Schedule(state.Dependency);
m_Transforms.Update(ref state);
var connectionJob = new ConnectionRelevancyJob
{
transFromEntity = m_Transforms,
connections = m_Connections,
};
var connectionHandle = connectionJob.Schedule(state.Dependency);
var updateJob = new UpdateConnectionRelevancyJob
{
relevancyRadius = settings.levelData.relevancyRadius,
connections = m_Connections,
parallelRelevantSet = parallelRelevantSet,
};
state.Dependency = JobHandle.CombineDependencies(state.Dependency, connectionHandle, clearHandle);
state.Dependency = updateJob.ScheduleParallel(state.Dependency);
}
[BurstCompile]
partial struct UpdateConnectionRelevancyJob : IJobEntity
{
public float relevancyRadius;
[ReadOnly] public NativeList<ConnectionRelevancy> connections;
public NativeParallelHashMap<RelevantGhostForConnection, int>.ParallelWriter parallelRelevantSet;
public void Execute(in GhostInstance ghost, in LocalTransform transform)
{
for (int i = 0; i < connections.Length; ++i)
{
if (math.distance(transform.Position, connections[i].Position) <= relevancyRadius)
parallelRelevantSet.TryAdd(new RelevantGhostForConnection(connections[i].ConnectionId, ghost.ghostId), 1);
}
}
}
[BurstCompile]
partial struct ConnectionRelevancyJob : IJobEntity
{
[ReadOnly] public ComponentLookup<LocalTransform> transFromEntity;
public NativeList<ConnectionRelevancy> connections;
public void Execute(in NetworkId netId, in CommandTarget target)
{
connections.Add(new ConnectionRelevancy
{
ConnectionId = netId.Value,
Position = target.targetEntity != Entity.Null && transFromEntity.TryGetComponent(target.targetEntity, out var localTransform)
? localTransform.Position
: 0,
});
}
}
[BurstCompile]
struct ClearRelevancySet : IJob
{
public int maxRelevantSize;
public NativeParallelHashMap<RelevantGhostForConnection, int> relevantSet;
public void Execute()
{
relevantSet.Clear();
if (relevantSet.Capacity < maxRelevantSize)
relevantSet.Capacity = maxRelevantSize;
}
}
}
}