//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.14.2 // from Assets/Samples/Motion Matching/0.2.0/Examples/Scripts/Input/PlayerInput.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Samples/Motion Matching/0.2.0/Examples/Scripts/Input/PlayerInput.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @PlayerInput: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @PlayerInput() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""PlayerInput"", ""maps"": [ { ""name"": ""Player"", ""id"": ""6ca1a9e3-2fa2-435d-ad32-969c5b6780a2"", ""actions"": [ { ""name"": ""Movement"", ""type"": ""PassThrough"", ""id"": ""a6f8200e-595d-4e24-8655-ada52100a5a9"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""FixOrientation"", ""type"": ""Button"", ""id"": ""9276cc8d-a4e3-4cc4-b57b-498b150efe18"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SwitchTag"", ""type"": ""Button"", ""id"": ""a8d28232-d146-427a-a8fe-a34050cde9ef"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": ""2D Vector"", ""id"": ""b60fd9ff-77fa-4385-9d07-137f30d8f32b"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""13d2c621-78a0-42d5-8080-e2016538e1ac"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": ""KeyboardMouse"", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""7e05c5ee-3ea7-444c-829f-84537e90cf09"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": ""KeyboardMouse"", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""f2027608-cb4c-4467-ab79-0b7a48e261dd"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": ""KeyboardMouse"", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""e84caec0-1f50-448c-9689-0a01b16c9b0d"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": ""KeyboardMouse"", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""bed1c5fe-53e0-4962-8a03-3ab297f46cd4"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""1e3881cd-0b75-4a66-925a-7ba6ca1cd7bc"", ""path"": ""/f"", ""interactions"": """", ""processors"": """", ""groups"": ""KeyboardMouse"", ""action"": ""FixOrientation"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""250d9120-05ed-4065-a375-55991f017d13"", ""path"": ""/buttonNorth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""FixOrientation"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""fdbf1d25-c11e-47ff-b727-94d4099aa92e"", ""path"": ""/t"", ""interactions"": """", ""processors"": """", ""groups"": ""KeyboardMouse"", ""action"": ""SwitchTag"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""9cf9ee30-73f0-4148-a07c-40d90d281cb3"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""SwitchTag"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""KeyboardMouse"", ""bindingGroup"": ""KeyboardMouse"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""Gamepad"", ""bindingGroup"": ""Gamepad"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] } ] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true); m_Player_FixOrientation = m_Player.FindAction("FixOrientation", throwIfNotFound: true); m_Player_SwitchTag = m_Player.FindAction("SwitchTag", throwIfNotFound: true); } ~@PlayerInput() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInput.Player.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Movement; private readonly InputAction m_Player_FixOrientation; private readonly InputAction m_Player_SwitchTag; /// /// Provides access to input actions defined in input action map "Player". /// public struct PlayerActions { private @PlayerInput m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public PlayerActions(@PlayerInput wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Player/Movement". /// public InputAction @Movement => m_Wrapper.m_Player_Movement; /// /// Provides access to the underlying input action "Player/FixOrientation". /// public InputAction @FixOrientation => m_Wrapper.m_Player_FixOrientation; /// /// Provides access to the underlying input action "Player/SwitchTag". /// public InputAction @SwitchTag => m_Wrapper.m_Player_SwitchTag; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @FixOrientation.started += instance.OnFixOrientation; @FixOrientation.performed += instance.OnFixOrientation; @FixOrientation.canceled += instance.OnFixOrientation; @SwitchTag.started += instance.OnSwitchTag; @SwitchTag.performed += instance.OnSwitchTag; @SwitchTag.canceled += instance.OnSwitchTag; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IPlayerActions instance) { @Movement.started -= instance.OnMovement; @Movement.performed -= instance.OnMovement; @Movement.canceled -= instance.OnMovement; @FixOrientation.started -= instance.OnFixOrientation; @FixOrientation.performed -= instance.OnFixOrientation; @FixOrientation.canceled -= instance.OnFixOrientation; @SwitchTag.started -= instance.OnSwitchTag; @SwitchTag.performed -= instance.OnSwitchTag; @SwitchTag.canceled -= instance.OnSwitchTag; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public PlayerActions @Player => new PlayerActions(this); private int m_KeyboardMouseSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme KeyboardMouseScheme { get { if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("KeyboardMouse"); return asset.controlSchemes[m_KeyboardMouseSchemeIndex]; } } private int m_GamepadSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme GamepadScheme { get { if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad"); return asset.controlSchemes[m_GamepadSchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. /// /// /// public interface IPlayerActions { /// /// Method invoked when associated input action "Movement" is either , or . /// /// /// /// void OnMovement(InputAction.CallbackContext context); /// /// Method invoked when associated input action "FixOrientation" is either , or . /// /// /// /// void OnFixOrientation(InputAction.CallbackContext context); /// /// Method invoked when associated input action "SwitchTag" is either , or . /// /// /// /// void OnSwitchTag(InputAction.CallbackContext context); } }