//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.14.2
// from Assets/Samples/Motion Matching/0.2.0/Examples/Scripts/Input/PlayerInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
///
/// Provides programmatic access to , , and instances defined in asset "Assets/Samples/Motion Matching/0.2.0/Examples/Scripts/Input/PlayerInput.inputactions".
///
///
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
///
///
///
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
///
///
public partial class @PlayerInput: IInputActionCollection2, IDisposable
{
///
/// Provides access to the underlying asset instance.
///
public InputActionAsset asset { get; }
///
/// Constructs a new instance.
///
public @PlayerInput()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""PlayerInput"",
""maps"": [
{
""name"": ""Player"",
""id"": ""6ca1a9e3-2fa2-435d-ad32-969c5b6780a2"",
""actions"": [
{
""name"": ""Movement"",
""type"": ""PassThrough"",
""id"": ""a6f8200e-595d-4e24-8655-ada52100a5a9"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""FixOrientation"",
""type"": ""Button"",
""id"": ""9276cc8d-a4e3-4cc4-b57b-498b150efe18"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SwitchTag"",
""type"": ""Button"",
""id"": ""a8d28232-d146-427a-a8fe-a34050cde9ef"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""2D Vector"",
""id"": ""b60fd9ff-77fa-4385-9d07-137f30d8f32b"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""13d2c621-78a0-42d5-8080-e2016538e1ac"",
""path"": ""/w"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""7e05c5ee-3ea7-444c-829f-84537e90cf09"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""f2027608-cb4c-4467-ab79-0b7a48e261dd"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""e84caec0-1f50-448c-9689-0a01b16c9b0d"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""bed1c5fe-53e0-4962-8a03-3ab297f46cd4"",
""path"": ""/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1e3881cd-0b75-4a66-925a-7ba6ca1cd7bc"",
""path"": ""/f"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""FixOrientation"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""250d9120-05ed-4065-a375-55991f017d13"",
""path"": ""/buttonNorth"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""FixOrientation"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""fdbf1d25-c11e-47ff-b727-94d4099aa92e"",
""path"": ""/t"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""SwitchTag"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""9cf9ee30-73f0-4148-a07c-40d90d281cb3"",
""path"": ""/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""SwitchTag"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""KeyboardMouse"",
""bindingGroup"": ""KeyboardMouse"",
""devices"": [
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
m_Player_FixOrientation = m_Player.FindAction("FixOrientation", throwIfNotFound: true);
m_Player_SwitchTag = m_Player.FindAction("SwitchTag", throwIfNotFound: true);
}
~@PlayerInput()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInput.Player.Disable() has not been called.");
}
///
/// Destroys this asset and all associated instances.
///
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
///
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
///
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
///
public ReadOnlyArray controlSchemes => asset.controlSchemes;
///
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
///
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
public void Enable()
{
asset.Enable();
}
///
public void Disable()
{
asset.Disable();
}
///
public IEnumerable bindings => asset.bindings;
///
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
///
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_Movement;
private readonly InputAction m_Player_FixOrientation;
private readonly InputAction m_Player_SwitchTag;
///
/// Provides access to input actions defined in input action map "Player".
///
public struct PlayerActions
{
private @PlayerInput m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public PlayerActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "Player/Movement".
///
public InputAction @Movement => m_Wrapper.m_Player_Movement;
///
/// Provides access to the underlying input action "Player/FixOrientation".
///
public InputAction @FixOrientation => m_Wrapper.m_Player_FixOrientation;
///
/// Provides access to the underlying input action "Player/SwitchTag".
///
public InputAction @SwitchTag => m_Wrapper.m_Player_SwitchTag;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_Player; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
@FixOrientation.started += instance.OnFixOrientation;
@FixOrientation.performed += instance.OnFixOrientation;
@FixOrientation.canceled += instance.OnFixOrientation;
@SwitchTag.started += instance.OnSwitchTag;
@SwitchTag.performed += instance.OnSwitchTag;
@SwitchTag.canceled += instance.OnSwitchTag;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(IPlayerActions instance)
{
@Movement.started -= instance.OnMovement;
@Movement.performed -= instance.OnMovement;
@Movement.canceled -= instance.OnMovement;
@FixOrientation.started -= instance.OnFixOrientation;
@FixOrientation.performed -= instance.OnFixOrientation;
@FixOrientation.canceled -= instance.OnFixOrientation;
@SwitchTag.started -= instance.OnSwitchTag;
@SwitchTag.performed -= instance.OnSwitchTag;
@SwitchTag.canceled -= instance.OnSwitchTag;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public PlayerActions @Player => new PlayerActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
///
/// Provides access to the input control scheme.
///
///
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("KeyboardMouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
private int m_GamepadSchemeIndex = -1;
///
/// Provides access to the input control scheme.
///
///
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
///
///
///
public interface IPlayerActions
{
///
/// Method invoked when associated input action "Movement" is either , or .
///
///
///
///
void OnMovement(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "FixOrientation" is either , or .
///
///
///
///
void OnFixOrientation(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "SwitchTag" is either , or .
///
///
///
///
void OnSwitchTag(InputAction.CallbackContext context);
}
}