using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MotionMatching;
[RequireComponent(typeof(InputManager))]
///
/// This class listents to InputManager and input the desired information to SpringCharacterController.
///
public class InputCharacterController : MonoBehaviour
{
private InputManager Input;
private IPlayerInputCharacterController CharacterController;
private TagSwitchHelper TagHelper;
private void Awake()
{
Input = GetComponent();
CharacterController = GetComponent();
TagHelper = GetComponent();
}
private void OnEnable()
{
Input.OnMovementDirectionChanged += OnMovementDirectionChanged;
Input.OnFixOrientationSwap += OnFixOrientationSwap;
Input.OnSwitchTag += OnSwitchTag;
}
private void OnDisable()
{
Input.OnMovementDirectionChanged -= OnMovementDirectionChanged;
Input.OnFixOrientationSwap -= OnFixOrientationSwap;
Input.OnSwitchTag -= OnSwitchTag;
}
public void OnMovementDirectionChanged(Vector2 movementDirection)
{
if (CharacterController != null)
{
CharacterController.SetMovementDirection(movementDirection);
}
}
public void OnFixOrientationSwap()
{
if (CharacterController != null)
{
CharacterController.SwapFixOrientation();
}
}
public void OnSwitchTag()
{
if (TagHelper != null)
{
if (TagHelper.IsQuerySet)
{
TagHelper.DisableQuery();
}
else
{
TagHelper.UpdateQuery();
}
}
}
}