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using UnityEngine;
using System.Collections;
namespace OpenCVForUnitySample
{
public class OpenCVForUnitySample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
void OnGUI ()
{
float screenScale = Screen.width / 240.0f;
Matrix4x4 scaledMatrix = Matrix4x4.Scale (new Vector3 (screenScale, screenScale, screenScale));
GUI.matrix = scaledMatrix;
GUILayout.BeginVertical ();
if (GUILayout.Button ("Show License")) {
Application.LoadLevel ("ShowLicense");
}
if (GUILayout.Button ("Texture2DToMatSample")) {
Application.LoadLevel ("Texture2DToMatSample");
}
if (GUILayout.Button ("ThresholdSample")) {
Application.LoadLevel ("ThresholdSample");
}
if (GUILayout.Button ("DrawingSample")) {
Application.LoadLevel ("DrawingSample");
}
if (GUILayout.Button ("ConvexHullSample")) {
Application.LoadLevel ("ConvexHullSample");
}
if (GUILayout.Button ("HoughLinesPSample")) {
Application.LoadLevel ("HoughLinesPSample");
}
if (GUILayout.Button ("Feature2DSample")) {
Application.LoadLevel ("Feature2DSample");
}
if (GUILayout.Button ("DetectFaceSample")) {
Application.LoadLevel ("DetectFaceSample");
}
if (GUILayout.Button ("WebCamTextureToMatSample")) {
Application.LoadLevel ("WebCamTextureToMatSample");
}
if (GUILayout.Button ("WebCamTextureDetectFaceSample")) {
Application.LoadLevel ("WebCamTextureDetectFaceSample");
}
if (GUILayout.Button ("ComicFilterSample")) {
Application.LoadLevel ("ComicFilterSample");
}
GUILayout.EndVertical ();
}
}
}