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floating_quantity_structure.cpp
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119 lines (87 loc) · 3.53 KB
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// Copyright 2017-2023, Nicholas Sharp and the Polyscope contributors. https://polyscope.run
#include "polyscope/floating_quantity_structure.h"
#include "polyscope/pick.h"
#include "polyscope/polyscope.h"
#include "polyscope/render/engine.h"
#include "imgui.h"
#include <fstream>
#include <iostream>
namespace polyscope {
// Initialize statics
const std::string FloatingQuantityStructure::structureTypeName = "Floating Quantities";
// Constructor
FloatingQuantityStructure::FloatingQuantityStructure(std::string name)
: QuantityStructure<FloatingQuantityStructure>(name, structureTypeName) {}
FloatingQuantityStructure::~FloatingQuantityStructure() {}
void FloatingQuantityStructure::buildCustomUI() {}
void FloatingQuantityStructure::buildCustomOptionsUI() {}
void FloatingQuantityStructure::draw() {
if (!isEnabled()) return;
for (auto& qp : quantities) {
qp.second->draw();
}
for (auto& qp : floatingQuantities) {
qp.second->draw();
}
}
void FloatingQuantityStructure::drawDelayed() {
if (!isEnabled()) return;
for (auto& qp : quantities) {
qp.second->drawDelayed();
}
for (auto& qp : floatingQuantities) {
qp.second->drawDelayed();
}
}
void FloatingQuantityStructure::drawPick() {}
// override the structure UI, since this one is a bit different
void FloatingQuantityStructure::buildUI() {
ImGui::PushID(name.c_str()); // ensure there are no conflicts with
// identically-named labels
// Do any structure-specific stuff here
this->buildCustomUI();
// Build quantities list, in the common case of a QuantityStructure
this->buildQuantitiesUI();
ImGui::PopID();
}
void FloatingQuantityStructure::buildPickUI(size_t localPickID) {}
// since hasExtents is false, the length scale and bbox value should never be used
bool FloatingQuantityStructure::hasExtents() { return false; }
void FloatingQuantityStructure::updateObjectSpaceBounds() {
objectSpaceLengthScale = std::numeric_limits<double>::quiet_NaN();
float nan = std::numeric_limits<float>::quiet_NaN();
objectSpaceBoundingBox = std::make_tuple(glm::vec3{nan, nan, nan}, glm::vec3{nan, nan, nan});
}
std::string FloatingQuantityStructure::typeName() { return structureTypeName; }
FloatingQuantityStructure* getGlobalFloatingQuantityStructure() {
if (!internal::globalFloatingQuantityStructure) {
internal::globalFloatingQuantityStructure = new FloatingQuantityStructure("global");
bool success = registerStructure(internal::globalFloatingQuantityStructure);
if (!success) {
safeDelete(internal::globalFloatingQuantityStructure);
}
}
return internal::globalFloatingQuantityStructure;
}
void removeFloatingQuantityStructureIfEmpty() {
if (internal::globalFloatingQuantityStructure && internal::globalFloatingQuantityStructure->quantities.empty()) {
internal::globalFloatingQuantityStructure->remove();
internal::globalFloatingQuantityStructure = nullptr;
}
}
void removeFloatingQuantity(std::string name, bool errorIfAbsent) {
if (!internal::globalFloatingQuantityStructure) {
if (errorIfAbsent) {
exception("No floating quantity named " + name + " added.");
}
return;
}
internal::globalFloatingQuantityStructure->removeQuantity(name, errorIfAbsent);
}
void removeAllFloatingQuantities() {
if (!internal::globalFloatingQuantityStructure) return;
internal::globalFloatingQuantityStructure->removeAllQuantities();
}
// Quantity default methods
FloatingQuantity::FloatingQuantity(std::string name_, Structure& parent_) : Quantity(name_, parent_) {}
} // namespace polyscope