This sample demonstrates how to convert assets or authoring component data to an BlobAsset in the simplest possible way.
NOTE: This approach is not scalable in terms of conversion performance. Depending on your scalability needs this may or may not be a good fit. A more complex but scalable conversion approach is shown in Advanced/BlobAssetScalable
Converts an AnimationCurve to a blob asset. The samples uses it to animate the y position of the transform.
It shows how to create a blob asset during converrsion.
It uses BlobAssetStore to manage lifetime of the generated blob assets.
It uses BlobAssetStore.AddUniqueBlobAsset to ensue that unique blob assets are automatically shared.