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190 lines (160 loc) · 3.03 KB
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#ifndef cpp_prototype_h
#define cpp_prototype_h
namespace PrototypePattern
{
namespace Classes
{
//^monster-classes
class Monster
{
// Stuff...
};
class Ghost : public Monster {};
class Demon : public Monster {};
class Sorcerer : public Monster {};
//^monster-classes
//^spawner-classes
class Spawner
{
public:
virtual ~Spawner() {}
virtual Monster* spawnMonster() = 0;
};
class GhostSpawner : public Spawner
{
public:
virtual Monster* spawnMonster()
{
return new Ghost();
}
};
class DemonSpawner : public Spawner
{
public:
virtual Monster* spawnMonster()
{
return new Demon();
}
};
// You get the idea...
//^spawner-classes
}
namespace Clone
{
//^virtual-clone
class Monster
{
public:
virtual ~Monster() {}
virtual Monster* clone() = 0;
// Other stuff...
};
//^virtual-clone
//^clone-ghost
class Ghost : public Monster {
public:
Ghost(int health, int speed)
: health_(health),
speed_(speed)
{}
virtual Monster* clone()
{
return new Ghost(health_, speed_);
}
private:
int health_;
int speed_;
};
//^clone-ghost
//^spawner-clone
class Spawner
{
public:
Spawner(Monster* prototype)
: prototype_(prototype)
{}
Monster* spawnMonster()
{
return prototype_->clone();
}
private:
Monster* prototype_;
};
//^spawner-clone
void test()
{
//^spawn-ghost-clone
Monster* ghostPrototype = new Ghost(15, 3);
Spawner* ghostSpawner = new Spawner(ghostPrototype);
//^spawn-ghost-clone
use(ghostSpawner);
}
}
namespace Callbacks
{
class Monster
{
// Stuff...
};
class Ghost : public Monster {};
//^callback
Monster* spawnGhost()
{
return new Ghost();
}
//^callback
//^spawner-callback
typedef Monster* (*SpawnCallback)();
class Spawner
{
public:
Spawner(SpawnCallback spawn)
: spawn_(spawn)
{}
Monster* spawnMonster()
{
return spawn_();
}
private:
SpawnCallback spawn_;
};
//^spawner-callback
void test()
{
//^spawn-ghost-callback
Spawner* ghostSpawner = new Spawner(spawnGhost);
//^spawn-ghost-callback
use(ghostSpawner);
}
}
namespace Templates
{
class Monster
{
// Stuff...
};
class Ghost : public Monster {};
//^templates
class Spawner
{
public:
virtual ~Spawner() {}
virtual Monster* spawnMonster() = 0;
};
template <class T>
class SpawnerFor : public Spawner
{
public:
virtual Monster* spawnMonster() { return new T(); }
};
//^templates
void test()
{
//^use-templates
Spawner* ghostSpawner = new SpawnerFor<Ghost>();
//^use-templates
use(ghostSpawner);
}
}
}
#endif