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/**
* The MIT License
* Copyright (c) 2014 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.halfsynchalfasync;
import java.util.concurrent.LinkedBlockingQueue;
/**
*
* This application demonstrates Half-Sync/Half-Async pattern. Key parts of the pattern are
* {@link AsyncTask} and {@link AsynchronousService}.
*
* <p>
* <i>PROBLEM</i> <br/>
* A concurrent system have a mixture of short duration, mid duration and long duration tasks. Mid
* or long duration tasks should be performed asynchronously to meet quality of service
* requirements.
*
* <p>
* <i>INTENT</i> <br/>
* The intent of this pattern is to separate the the synchronous and asynchronous processing in the
* concurrent application by introducing two intercommunicating layers - one for sync and one for
* async. This simplifies the programming without unduly affecting the performance.
*
* <p>
* <i>APPLICABILITY</i> <br/>
* UNIX network subsystems - In operating systems network operations are carried out
* asynchronously with help of hardware level interrupts.<br/>
* CORBA - At the asynchronous layer one thread is associated with each socket that is connected
* to the client. Thread blocks waiting for CORBA requests from the client. On receiving request it
* is inserted in the queuing layer which is then picked up by synchronous layer which processes the
* request and sends response back to the client.<br/>
* Android AsyncTask framework - Framework provides a way to execute long running blocking
* calls, such as downloading a file, in background threads so that the UI thread remains free to
* respond to user inputs.<br/>
*
* <p>
* <i>IMPLEMENTATION</i> <br/>
* The main method creates an asynchronous service which does not block the main thread while the
* task is being performed. The main thread continues its work which is similar to Async Method
* Invocation pattern. The difference between them is that there is a queuing layer between
* Asynchronous layer and synchronous layer, which allows for different communication patterns
* between both layers. Such as Priority Queue can be used as queuing layer to prioritize the way
* tasks are executed. Our implementation is just one simple way of implementing this pattern, there
* are many variants possible as described in its applications.
*
*/
public class App {
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
AsynchronousService service = new AsynchronousService(new LinkedBlockingQueue<>());
/*
* A new task to calculate sum is received but as this is main thread, it should not block. So
* it passes it to the asynchronous task layer to compute and proceeds with handling other
* incoming requests. This is particularly useful when main thread is waiting on Socket to
* receive new incoming requests and does not wait for particular request to be completed before
* responding to new request.
*/
service.execute(new ArithmeticSumTask(1000));
/*
* New task received, lets pass that to async layer for computation. So both requests will be
* executed in parallel.
*/
service.execute(new ArithmeticSumTask(500));
service.execute(new ArithmeticSumTask(2000));
service.execute(new ArithmeticSumTask(1));
}
/**
*
* ArithmeticSumTask
*
*/
static class ArithmeticSumTask implements AsyncTask<Long> {
private long n;
public ArithmeticSumTask(long n) {
this.n = n;
}
/*
* This is the long running task that is performed in background. In our example the long
* running task is calculating arithmetic sum with artificial delay.
*/
@Override
public Long call() throws Exception {
return ap(n);
}
/*
* This will be called in context of the main thread where some validations can be done
* regarding the inputs. Such as it must be greater than 0. It's a small computation which can
* be performed in main thread. If we did validated the input in background thread then we pay
* the cost of context switching which is much more than validating it in main thread.
*/
@Override
public void onPreCall() {
if (n < 0) {
throw new IllegalArgumentException("n is less than 0");
}
}
@Override
public void onPostCall(Long result) {
// Handle the result of computation
System.out.println(result);
}
@Override
public void onError(Throwable throwable) {
throw new IllegalStateException("Should not occur");
}
}
private static long ap(long i) {
try {
Thread.sleep(i);
} catch (InterruptedException e) {
System.out.println(e);
}
return i * (i + 1) / 2;
}
}