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//
// ASLayerBackingTipProvider.m
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASLayerBackingTipProvider.h"
#if AS_ENABLE_TIPS
#import <AsyncDisplayKit/ASCellNode.h>
#import <AsyncDisplayKit/ASControlNode.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import <AsyncDisplayKit/ASTip.h>
@implementation ASLayerBackingTipProvider
- (ASTip *)tipForNode:(ASDisplayNode *)node
{
// Already layer-backed.
if (node.layerBacked) {
return nil;
}
// TODO: Avoid revisiting nodes we already visited
ASDisplayNode *failNode = ASDisplayNodeFindFirstNode(node, ^BOOL(ASDisplayNode * _Nonnull node) {
return !node.supportsLayerBacking;
});
if (failNode != nil) {
return nil;
}
ASTip *result = [[ASTip alloc] initWithNode:node
kind:ASTipKindEnableLayerBacking
format:@"Enable layer backing to improve performance"];
return result;
}
@end
#endif // AS_ENABLE_TIPS