forked from TextureGroup/Texture
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathASInternalHelpers.h
More file actions
120 lines (89 loc) · 3.92 KB
/
Copy pathASInternalHelpers.h
File metadata and controls
120 lines (89 loc) · 3.92 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
//
// ASInternalHelpers.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASAvailability.h"
#import <UIKit/UIKit.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
NS_ASSUME_NONNULL_BEGIN
ASDISPLAYNODE_EXTERN_C_BEGIN
void ASInitializeFrameworkMainThread(void);
BOOL ASDefaultAllowsGroupOpacity(void);
BOOL ASDefaultAllowsEdgeAntialiasing(void);
BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector);
BOOL ASSubclassOverridesClassSelector(Class superclass, Class subclass, SEL selector);
/// Replace a method from the given class with a block and returns the original method IMP
IMP ASReplaceMethodWithBlock(Class c, SEL origSEL, id block);
/// Dispatches the given block to the main queue if not already running on the main thread
void ASPerformBlockOnMainThread(void (^block)(void));
/// Dispatches the given block to a background queue with priority of DISPATCH_QUEUE_PRIORITY_DEFAULT if not already run on a background queue
void ASPerformBlockOnBackgroundThread(void (^block)(void)); // DISPATCH_QUEUE_PRIORITY_DEFAULT
/// For deallocation of objects on a background thread without GCD overhead / thread explosion
void ASPerformBackgroundDeallocation(id __strong _Nullable * _Nonnull object);
CGFloat ASScreenScale(void);
CGSize ASFloorSizeValues(CGSize s);
CGFloat ASFloorPixelValue(CGFloat f);
CGPoint ASCeilPointValues(CGPoint p);
CGSize ASCeilSizeValues(CGSize s);
CGFloat ASCeilPixelValue(CGFloat f);
CGFloat ASRoundPixelValue(CGFloat f);
BOOL ASClassRequiresMainThreadDeallocation(Class _Nullable c);
Class _Nullable ASGetClassFromType(const char * _Nullable type);
ASDISPLAYNODE_EXTERN_C_END
ASDISPLAYNODE_INLINE BOOL ASImageAlphaInfoIsOpaque(CGImageAlphaInfo info) {
switch (info) {
case kCGImageAlphaNone:
case kCGImageAlphaNoneSkipLast:
case kCGImageAlphaNoneSkipFirst:
return YES;
default:
return NO;
}
}
/**
@summary Conditionally performs UIView geometry changes in the given block without animation.
Used primarily to circumvent UITableView forcing insertion animations when explicitly told not to via
`UITableViewRowAnimationNone`. More info: https://github.com/facebook/AsyncDisplayKit/pull/445
@param withoutAnimation Set to `YES` to perform given block without animation
@param block Perform UIView geometry changes within the passed block
*/
ASDISPLAYNODE_INLINE void ASPerformBlockWithoutAnimation(BOOL withoutAnimation, void (^block)(void)) {
if (withoutAnimation) {
[UIView performWithoutAnimation:block];
} else {
block();
}
}
ASDISPLAYNODE_INLINE void ASBoundsAndPositionForFrame(CGRect rect, CGPoint origin, CGPoint anchorPoint, CGRect *bounds, CGPoint *position)
{
*bounds = (CGRect){ origin, rect.size };
*position = CGPointMake(rect.origin.x + rect.size.width * anchorPoint.x,
rect.origin.y + rect.size.height * anchorPoint.y);
}
ASDISPLAYNODE_INLINE UIEdgeInsets ASConcatInsets(UIEdgeInsets insetsA, UIEdgeInsets insetsB)
{
insetsA.top += insetsB.top;
insetsA.left += insetsB.left;
insetsA.bottom += insetsB.bottom;
insetsA.right += insetsB.right;
return insetsA;
}
@interface NSIndexPath (ASInverseComparison)
- (NSComparisonResult)asdk_inverseCompare:(NSIndexPath *)otherIndexPath;
@end
NS_ASSUME_NONNULL_END
#ifndef AS_INITIALIZE_FRAMEWORK_MANUALLY
#define AS_INITIALIZE_FRAMEWORK_MANUALLY 0
#endif