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//
// ASInsetLayoutSpec.mm
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASInsetLayoutSpec.h>
#import <AsyncDisplayKit/ASLayoutSpec+Subclasses.h>
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
@interface ASInsetLayoutSpec ()
{
UIEdgeInsets _insets;
}
@end
/* Returns f if f is finite, substitute otherwise */
static CGFloat finite(CGFloat f, CGFloat substitute)
{
return isinf(f) ? substitute : f;
}
/* Returns f if f is finite, 0 otherwise */
static CGFloat finiteOrZero(CGFloat f)
{
return finite(f, 0);
}
/* Returns the inset required to center 'inner' in 'outer' */
static CGFloat centerInset(CGFloat outer, CGFloat inner)
{
return ASRoundPixelValue((outer - inner) / 2);
}
@implementation ASInsetLayoutSpec
- (instancetype)initWithInsets:(UIEdgeInsets)insets child:(id<ASLayoutElement>)child;
{
if (!(self = [super init])) {
return nil;
}
ASDisplayNodeAssertNotNil(child, @"Child cannot be nil");
_insets = insets;
[self setChild:child];
return self;
}
+ (instancetype)insetLayoutSpecWithInsets:(UIEdgeInsets)insets child:(id<ASLayoutElement>)child NS_RETURNS_RETAINED
{
return [[self alloc] initWithInsets:insets child:child];
}
- (void)setInsets:(UIEdgeInsets)insets
{
ASDisplayNodeAssert(self.isMutable, @"Cannot set properties when layout spec is not mutable");
_insets = insets;
}
/**
Inset will compute a new constrained size for it's child after applying insets and re-positioning
the child to respect the inset.
*/
- (ASLayout *)calculateLayoutThatFits:(ASSizeRange)constrainedSize
restrictedToSize:(ASLayoutElementSize)size
relativeToParentSize:(CGSize)parentSize
{
if (self.child == nil) {
ASDisplayNodeAssert(NO, @"Inset spec measured without a child. The spec will do nothing.");
return [ASLayout layoutWithLayoutElement:self size:CGSizeZero];
}
const CGFloat insetsX = (finiteOrZero(_insets.left) + finiteOrZero(_insets.right));
const CGFloat insetsY = (finiteOrZero(_insets.top) + finiteOrZero(_insets.bottom));
// if either x-axis inset is infinite, let child be intrinsic width
const CGFloat minWidth = (isinf(_insets.left) || isinf(_insets.right)) ? 0 : constrainedSize.min.width;
// if either y-axis inset is infinite, let child be intrinsic height
const CGFloat minHeight = (isinf(_insets.top) || isinf(_insets.bottom)) ? 0 : constrainedSize.min.height;
const ASSizeRange insetConstrainedSize = {
{
MAX(0, minWidth - insetsX),
MAX(0, minHeight - insetsY),
},
{
MAX(0, constrainedSize.max.width - insetsX),
MAX(0, constrainedSize.max.height - insetsY),
}
};
const CGSize insetParentSize = {
MAX(0, parentSize.width - insetsX),
MAX(0, parentSize.height - insetsY)
};
ASLayout *sublayout = [self.child layoutThatFits:insetConstrainedSize parentSize:insetParentSize];
const CGSize computedSize = ASSizeRangeClamp(constrainedSize, {
finite(sublayout.size.width + _insets.left + _insets.right, constrainedSize.max.width),
finite(sublayout.size.height + _insets.top + _insets.bottom, constrainedSize.max.height),
});
const CGFloat x = finite(_insets.left, constrainedSize.max.width -
(finite(_insets.right,
centerInset(constrainedSize.max.width, sublayout.size.width)) + sublayout.size.width));
const CGFloat y = finite(_insets.top,
constrainedSize.max.height -
(finite(_insets.bottom,
centerInset(constrainedSize.max.height, sublayout.size.height)) + sublayout.size.height));
sublayout.position = CGPointMake(x, y);
return [ASLayout layoutWithLayoutElement:self size:computedSize sublayouts:@[sublayout]];
}
@end