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//
// ASLog.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASAvailability.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
#import <Foundation/Foundation.h>
#import <os/log.h>
#import <os/activity.h>
#ifndef ASEnableVerboseLogging
#define ASEnableVerboseLogging 0
#endif
ASDISPLAYNODE_EXTERN_C_BEGIN
/**
* Disable all logging.
*
* You should only use this function if the default log level is
* annoying during development. By default, logging is run at
* the appropriate system log level (see the os_log_* functions),
* so you do not need to worry generally about the performance
* implications of log messages.
*
* For example, virtually all log messages generated by Texture
* are at the `debug` log level, which the system
* disables in production.
*/
void ASDisableLogging(void);
/**
* Restore logging that has been runtime-disabled via ASDisableLogging().
*
* Logging can be disabled at runtime using the ASDisableLogging() function.
* This command restores logging to the level provided in the build
* configuration. This can be used in conjunction with ASDisableLogging()
* to allow logging to be toggled off and back on at runtime.
*/
void ASEnableLogging(void);
/// Log for general node events e.g. interfaceState, didLoad.
#define ASNodeLogEnabled 1
os_log_t ASNodeLog(void);
/// Log for layout-specific events e.g. calculateLayout.
#define ASLayoutLogEnabled 1
os_log_t ASLayoutLog(void);
/// Log for display-specific events e.g. display queue batches.
#define ASDisplayLogEnabled 1
os_log_t ASDisplayLog(void);
/// Log for collection events e.g. reloadData, performBatchUpdates.
#define ASCollectionLogEnabled 1
os_log_t ASCollectionLog(void);
/// Log for ASNetworkImageNode and ASMultiplexImageNode events.
#define ASImageLoadingLogEnabled 1
os_log_t ASImageLoadingLog(void);
/// Specialized log for our main thread deallocation trampoline.
#define ASMainThreadDeallocationLogEnabled 0
os_log_t ASMainThreadDeallocationLog(void);
ASDISPLAYNODE_EXTERN_C_END
/**
* The activity tracing system changed a lot between iOS 9 and 10.
* In iOS 10, the system was merged with logging and became much more powerful
* and adopted a new API.
*
* The legacy API is visible, but its functionality is extremely limited and the API is so different
* that we don't bother with it. For example, activities described by os_activity_start/end are not
* reflected in the log whereas activities described by the newer
* os_activity_scope are. So unfortunately we must use these iOS 10
* APIs to get meaningful logging data.
*/
#if OS_LOG_TARGET_HAS_10_12_FEATURES
#define OS_ACTIVITY_NULLABLE nullable
#define AS_ACTIVITY_CURRENT OS_ACTIVITY_CURRENT
#define as_activity_scope(activity) os_activity_scope(activity)
#define as_activity_apply(activity, block) os_activity_apply(activity, block)
#define as_activity_create(description, parent_activity, flags) os_activity_create(description, parent_activity, flags)
#define as_activity_scope_enter(activity, statePtr) os_activity_scope_enter(activity, statePtr)
#define as_activity_scope_leave(statePtr) os_activity_scope_leave(statePtr)
#define as_activity_get_identifier(activity, outParentID) os_activity_get_identifier(activity, outParentID)
#else
#define OS_ACTIVITY_NULLABLE
#define AS_ACTIVITY_CURRENT OS_ACTIVITY_NULL
#define as_activity_scope(activity)
#define as_activity_apply(activity, block)
#define as_activity_create(description, parent_activity, flags) OS_ACTIVITY_NULL
#define as_activity_scope_enter(activity, statePtr)
#define as_activity_scope_leave(statePtr)
#define as_activity_get_identifier(activity, outParentID) (os_activity_id_t)0
#endif // OS_LOG_TARGET_HAS_10_12_FEATURES
// Create activities only when verbose enabled. Doesn't materially impact performance, but good if we're cluttering up
// activity scopes and reducing readability.
#if ASEnableVerboseLogging
#define as_activity_scope_verbose(activity) as_activity_scope(activity)
#else
#define as_activity_scope_verbose(activity)
#endif
// Convenience for: as_activity_scope(as_activity_create(description, AS_ACTIVITY_CURRENT, OS_ACTIVITY_FLAG_DEFAULT))
#define as_activity_create_for_scope(description) \
as_activity_scope(as_activity_create(description, AS_ACTIVITY_CURRENT, OS_ACTIVITY_FLAG_DEFAULT))
/**
* The logging macros are not guarded by deployment-target checks like the activity macros are, but they are
* only available on iOS >= 9 at runtime, so just make them conditional.
*/
#define as_log_create(subsystem, category) ({ \
os_log_t __val; \
if (AS_AVAILABLE_IOS_TVOS(9, 9)) { \
__val = os_log_create(subsystem, category); \
} else { \
__val = (os_log_t)0; \
} \
__val; \
})
#define as_log_debug(log, format, ...) \
if (AS_AVAILABLE_IOS_TVOS(9, 9)) { \
os_log_debug(log, format, ##__VA_ARGS__); \
} else { \
(void)0; \
} \
#define as_log_info(log, format, ...) \
if (AS_AVAILABLE_IOS_TVOS(9, 9)) { \
os_log_info(log, format, ##__VA_ARGS__); \
} else { \
(void)0; \
} \
#define as_log_error(log, format, ...) \
if (AS_AVAILABLE_IOS_TVOS(9, 9)) { \
os_log_error(log, format, ##__VA_ARGS__); \
} else { \
(void)0; \
} \
#define as_log_fault(log, format, ...) \
if (AS_AVAILABLE_IOS_TVOS(9, 9)) { \
os_log_fault(log, format, ##__VA_ARGS__); \
} else { \
(void)0; \
} \
#if ASEnableVerboseLogging
#define as_log_verbose(log, format, ...) as_log_debug(log, format, ##__VA_ARGS__)
#else
#define as_log_verbose(log, format, ...)
#endif