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//
// ASWeakMap.m
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASWeakMap.h>
@interface ASWeakMapEntry ()
@property (nonatomic, strong, readonly) id key;
@property (atomic, strong) id value;
@end
@implementation ASWeakMapEntry
- (instancetype)initWithKey:(id)key value:(id)value
{
self = [super init];
if (self) {
_key = key;
_value = value;
}
return self;
}
@end
@interface ASWeakMap ()
@property (nonatomic, strong, readonly) NSMapTable<id, ASWeakMapEntry *> *hashTable;
@end
/**
* Implementation details:
*
* The retained size of our keys is potentially very large (for example, a UIImage is commonly part of a key).
* Unfortunately, NSMapTable does not make guarantees about how quickly it will dispose of entries where
* either the key or the value is weak and has been disposed. So, a NSMapTable with "strong key to weak value" is
* unsuitable for our purpose because the strong keys are retained longer than the value and for an indefininte period of time.
* More details here: http://cocoamine.net/blog/2013/12/13/nsmaptable-and-zeroing-weak-references/
*
* Our NSMapTable is "weak key to weak value" where each key maps to an Entry. The Entry object is responsible
* for retaining both the key and value. Our convention is that the caller must retain the Entry object
* in order to keep the key and the value in the cache.
*/
@implementation ASWeakMap
- (instancetype)init
{
self = [super init];
if (self) {
_hashTable = [NSMapTable weakToWeakObjectsMapTable];
}
return self;
}
- (ASWeakMapEntry *)entryForKey:(id)key
{
return [self.hashTable objectForKey:key];
}
- (ASWeakMapEntry *)setObject:(id)value forKey:(id)key
{
ASWeakMapEntry *entry = [self.hashTable objectForKey:key];
if (entry != nil) {
// Update the value in the existing entry.
entry.value = value;
} else {
entry = [[ASWeakMapEntry alloc] initWithKey:key value:value];
[self.hashTable setObject:entry forKey:key];
}
return entry;
}
@end