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40 lines (34 loc) · 1.39 KB
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//
// ASDisplayNode+FrameworkSubclasses.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
//
// The following methods are ONLY for use by _ASDisplayLayer, _ASDisplayView, and ASDisplayNode.
// These methods must never be called or overridden by other classes.
//
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASThread.h>
// These are included because most internal subclasses need it.
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
NS_ASSUME_NONNULL_BEGIN
@interface ASDisplayNode ()
{
// Protects access to _view, _layer, _pendingViewState, _subnodes, _supernode, and other properties which are accessed from multiple threads.
@package
ASDN::RecursiveMutex __instanceLock__;
}
@end
NS_ASSUME_NONNULL_END