This sample demonstrates lightprobe support for Entities.
The scene contains spheres that uses different lit shaders. This sample uses light probes to light the scene.
- In the Hierarchy, select the Subscene
- In the Inspector, click Open
- Note that in the subscene, the lights are Static and the spheres are not Static
- Go to: Window > Rendering > Lighting
- In the Scene tab, make sure to enable Baked Global Illumination. Configure the lightmap settings, click Generate Lighting
- Save the scene and the Subscene, and then Close the Subscene