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AsyncState.cs
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158 lines (124 loc) · 3.73 KB
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using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
namespace ServiceStack
{
internal class AsyncState<TResponse> : IDisposable
{
private bool timedOut; // Pass the correct error back even on Async Calls
public AsyncState(int bufferSize)
{
BufferRead = new byte[bufferSize];
TextData = new StringBuilder();
BytesData = new MemoryStream(bufferSize);
WebRequest = null;
ResponseStream = null;
}
public string HttpMethod;
public string Url;
public StringBuilder TextData;
public MemoryStream BytesData;
public byte[] BufferRead;
public object Request;
public HttpWebRequest WebRequest;
public HttpWebResponse WebResponse;
public Stream ResponseStream;
public int Completed;
public int RequestCount;
public ITimer Timer;
public Action<TResponse> OnSuccess;
public Action<TResponse, Exception> OnError;
public bool HandleCallbackOnUIThread;
public long ResponseBytesRead;
public long ResponseContentLength;
public void HandleSuccess(TResponse response)
{
StopTimer();
if (this.OnSuccess == null)
return;
#if SILVERLIGHT && !NETFX_CORE
if (this.HandleCallbackOnUIThread)
System.Windows.Deployment.Current.Dispatcher.BeginInvoke(() => this.OnSuccess(response));
else
this.OnSuccess(response);
#else
this.OnSuccess(response);
#endif
}
public void HandleError(TResponse response, Exception ex)
{
StopTimer();
if (this.OnError == null)
return;
var toReturn = ex;
if (timedOut)
{
toReturn = ex.CreateTimeoutException("The request timed out");
}
#if SILVERLIGHT && !NETFX_CORE
if (this.HandleCallbackOnUIThread)
System.Windows.Deployment.Current.Dispatcher.BeginInvoke(() => this.OnError(response, toReturn));
else
this.OnError(response, toReturn);
#else
OnError(response, toReturn);
#endif
}
public void StartTimer(TimeSpan timeOut)
{
this.Timer = this.CreateTimer(timeOut);
}
public void StopTimer()
{
if (this.Timer != null)
{
this.Timer.Cancel();
this.Timer = null;
}
}
#if NETFX_CORE
public void TimedOut(ThreadPoolTimer timer)
{
if (Interlocked.Increment(ref Completed) == 1)
{
if (this.WebRequest != null)
{
timedOut = true;
this.WebRequest.Abort();
}
}
StopTimer();
this.Dispose();
}
#else
public void TimedOut(object state)
{
if (Interlocked.Increment(ref Completed) == 1)
{
if (this.WebRequest != null)
{
timedOut = true;
this.WebRequest.Abort();
}
}
StopTimer();
this.Dispose();
}
#endif
public void Dispose()
{
if (this.BytesData != null)
{
this.BytesData.Dispose();
this.BytesData = null;
}
if (this.Timer != null)
{
this.Timer.Dispose();
this.Timer = null;
}
}
}
}