Interface IGameplayEffectModifier
This class defines how a GameplayEffect modifies attributes (e.g. doing damage, healing)
Assembly: Assembly-CSharp-firstpass.dll
Syntax
public interface IGameplayEffectModifier
Properties
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Attribute
Declaration
AttributeType Attribute { get; }
Property Value
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MagnitudeCalculationType
How the modification value is obtained
Declaration
EMagnitudeCalculationTypes MagnitudeCalculationType { get; }
Property Value
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ModifierOperation
The operation (add, multiply, etc.) to apply to the attribute
Declaration
EModifierOperationType ModifierOperation { get; }
Property Value
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ScaledMagnitude
Declaration
float ScaledMagnitude { get; }
Property Value
| Type |
Description |
| System.Single |
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Declaration
GameplayEffectModifierTagCollection SourceTags { get; }
Property Value
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Declaration
GameplayEffectModifierTagCollection TargetTags { get; }
Property Value
Methods
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AttemptCalculateMagnitude(GameplayEffect, out Single)
Declaration
bool AttemptCalculateMagnitude(GameplayEffect GameplayEffect, out float EvaluatedMagnitude)
Parameters
| Type |
Name |
Description |
| GameplayEffect |
GameplayEffect |
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| System.Single |
EvaluatedMagnitude |
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Returns
| Type |
Description |
| System.Boolean |
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