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namespace net.openstack.Core.Domain
{
using System;
using System.Collections.Concurrent;
using net.openstack.Core.Providers;
using Newtonsoft.Json;
/// <summary>
/// Represents the state of a compute server.
/// </summary>
/// <remarks>
/// This class functions as a strongly-typed enumeration of known server states,
/// with added support for unknown states returned by a server extension.
/// </remarks>
/// <threadsafety static="true" instance="false"/>
[JsonConverter(typeof(ServerState.Converter))]
public sealed class ServerState : ExtensibleEnum<ServerState>
{
private static readonly ConcurrentDictionary<string, ServerState> _states =
new ConcurrentDictionary<string, ServerState>(StringComparer.OrdinalIgnoreCase);
private static readonly ServerState _active = FromName("ACTIVE");
private static readonly ServerState _build = FromName("BUILD");
private static readonly ServerState _deleted = FromName("DELETED");
private static readonly ServerState _error = FromName("ERROR");
private static readonly ServerState _hardReboot = FromName("HARD_REBOOT");
private static readonly ServerState _migrating = FromName("MIGRATING");
private static readonly ServerState _password = FromName("PASSWORD");
private static readonly ServerState _reboot = FromName("REBOOT");
private static readonly ServerState _rebuild = FromName("REBUILD");
private static readonly ServerState _rescue = FromName("RESCUE");
private static readonly ServerState _resize = FromName("RESIZE");
private static readonly ServerState _revertResize = FromName("REVERT_RESIZE");
private static readonly ServerState _suspended = FromName("SUSPENDED");
private static readonly ServerState _unknown = FromName("UNKNOWN");
private static readonly ServerState _verifyResize = FromName("VERIFY_RESIZE");
private static readonly ServerState _prepRescue = FromName("PREP_RESCUE");
private static readonly ServerState _prepUnrescue = FromName("PREP_UNRESCUE");
/// <summary>
/// Initializes a new instance of the <see cref="ServerState"/> class with the specified name.
/// </summary>
/// <inheritdoc/>
private ServerState(string name)
: base(name)
{
}
/// <summary>
/// Gets the <see cref="ServerState"/> instance with the specified name.
/// </summary>
/// <param name="name">The name.</param>
/// <returns>The unique <see cref="ServerState"/> instance with the specified name.</returns>
/// <exception cref="ArgumentNullException">If <paramref name="name"/> is <see langword="null"/>.</exception>
/// <exception cref="ArgumentException">If <paramref name="name"/> is empty.</exception>
public static ServerState FromName(string name)
{
if (name == null)
throw new ArgumentNullException("name");
if (string.IsNullOrEmpty(name))
throw new ArgumentException("name cannot be empty");
return _states.GetOrAdd(name, i => new ServerState(i));
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server which is active and ready to use.
/// </summary>
public static ServerState Active
{
get
{
return _active;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server which is currently being built.
/// </summary>
public static ServerState Build
{
get
{
return _build;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server which has been deleted.
/// </summary>
/// <remarks>
/// By default, the <see cref="IComputeProvider.ListServers"/> operation does not return
/// servers which have been deleted. To list deleted servers, call
/// <see cref="IComputeProvider.ListServers"/> specifying the <c>changesSince</c>
/// parameter.
/// </remarks>
public static ServerState Deleted
{
get
{
return _deleted;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server which failed to perform
/// an operation and is now in an error state.
/// </summary>
public static ServerState Error
{
get
{
return _error;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently performing a hard
/// reboot. When the reboot operation completes, the server will be in the <see cref="Active"/>
/// state.
/// </summary>
/// <seealso cref="ServerBase.HardReboot"/>
/// <seealso cref="IComputeProvider.RebootServer"/>
public static ServerState HardReboot
{
get
{
return _hardReboot;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server which is currently being moved
/// from one physical node to another.
/// </summary>
/// <remarks>
/// <note>Server migration is a Rackspace-specific extension.</note>
/// </remarks>
public static ServerState Migrating
{
get
{
return _migrating;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing the password for the server is being changed.
/// </summary>
/// <seealso cref="IComputeProvider.ChangeAdministratorPassword"/>
public static ServerState Password
{
get
{
return _password;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently performing a soft
/// reboot. When the reboot operation completes, the server will be in the <see cref="Active"/>
/// state.
/// </summary>
/// <seealso cref="ServerBase.SoftReboot"/>
/// <seealso cref="IComputeProvider.RebootServer"/>
public static ServerState Reboot
{
get
{
return _reboot;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently being rebuilt.
/// When the rebuild operation completes, the server will be in the <see cref="Active"/>
/// state if the rebuild was successful; otherwise, it will be in the <see cref="Error"/> state
/// if the rebuild operation failed.
/// </summary>
/// <seealso cref="ServerBase.Rebuild"/>
/// <seealso cref="IComputeProvider.RebuildServer"/>
public static ServerState Rebuild
{
get
{
return _rebuild;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently in rescue mode.
/// </summary>
/// <seealso cref="ServerBase.Rescue"/>
/// <seealso cref="IComputeProvider.RescueServer"/>
public static ServerState Rescue
{
get
{
return _rescue;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently executing a resize action.
/// When the resize operation completes, the server will be in the <see cref="VerifyResize"/>
/// state if the resize was successful; otherwise, it will be in the <see cref="Active"/> state
/// if the resize operation failed.
/// </summary>
/// <seealso cref="ServerBase.Resize"/>
/// <seealso cref="IComputeProvider.ResizeServer"/>
public static ServerState Resize
{
get
{
return _resize;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently executing a revert resize action.
/// </summary>
/// <seealso cref="ServerBase.RevertResize"/>
/// <seealso cref="IComputeProvider.RevertServerResize"/>
public static ServerState RevertResize
{
get
{
return _revertResize;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> for a server that is currently inactive, either by request or necessity.
/// </summary>
public static ServerState Suspended
{
get
{
return _suspended;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> for a server that is currently in an unknown state.
/// </summary>
public static ServerState Unknown
{
get
{
return _unknown;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server which completed a resize operation
/// and is now waiting for the operation to be confirmed or reverted.
/// </summary>
/// <seealso cref="ServerBase.Resize"/>
/// <seealso cref="IComputeProvider.ResizeServer"/>
/// <seealso cref="ServerBase.ConfirmResize"/>
/// <seealso cref="IComputeProvider.ConfirmServerResize"/>
public static ServerState VerifyResize
{
get
{
return _verifyResize;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently executing a rescue action.
/// </summary>
/// <seealso cref="ServerBase.Rescue"/>
/// <seealso cref="IComputeProvider.RescueServer"/>
public static ServerState PrepRescue
{
get
{
return _prepRescue;
}
}
/// <summary>
/// Gets a <see cref="ServerState"/> representing a server currently executing an un-rescue action.
/// </summary>
/// <seealso cref="ServerBase.UnRescue"/>
/// <seealso cref="IComputeProvider.UnRescueServer"/>
public static ServerState PrepUnrescue
{
get
{
return _prepUnrescue;
}
}
/// <summary>
/// Provides support for serializing and deserializing <see cref="ServerState"/>
/// objects to JSON string values.
/// </summary>
/// <threadsafety static="true" instance="false"/>
private sealed class Converter : ConverterBase
{
/// <inheritdoc/>
protected override ServerState FromName(string name)
{
return ServerState.FromName(name);
}
}
}
}