From e2cafb696314d8537bcf5e9be565791af3291544 Mon Sep 17 00:00:00 2001 From: Jason Walters Date: Sun, 20 Sep 2015 16:51:57 -0400 Subject: [PATCH 1/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c59a9dd..7ddb00f 100644 --- a/README.md +++ b/README.md @@ -48,4 +48,4 @@ The Kinect v2 SDK installs the following software: - Unity Learn Section - [Tutorials](http://unity3d.com/learn/) # Support -Please create an [issue ticket](https://github.com/jasonrwalters/Unity_Kinect/issues) for questions and issues. Thank you. +Please create an [issue ticket](https://github.com/jasonrwalters/Unity_Kinect/issues). From a70b44fc3743ccc695370048df5d279ca2ddc39c Mon Sep 17 00:00:00 2001 From: Jason Walters Date: Tue, 10 Nov 2015 10:50:40 -0500 Subject: [PATCH 2/7] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 7ddb00f..279d5f3 100644 --- a/README.md +++ b/README.md @@ -18,16 +18,16 @@ This section will show you the basics of setting up your environment and running 1. Download and install the [Kinect SDK](http://www.microsoft.com/en-us/download/details.aspx?id=44561) 2. Download and unzip the [Kinect v2 Plugin for Unity](http://go.microsoft.com/fwlink/?LinkID=513177) 3. Create a new project in Unity 5. -![Screenshot](https://glitchbeam.blob.core.windows.net/media/2015/05/kinect00.png) +![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect00.png) 4. Double-click the file 'Kinect.2.0.1410.19000.unitypackage'. -![Screenshot](https://glitchbeam.blob.core.windows.net/media/2015/05/kinect01.png) +![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect01.png) 5. Import all of the items into your newly created Unity project. -![Screenshot](https://glitchbeam.blob.core.windows.net/media/2015/05/kinect02.png) +![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect02.png) 6. Drag folder 'KinectView', located in the unzipped Kinect v2 Plugin folder, into your root Unity Asset folder. Expand the 'KinectView' folder and launch 'MainScene'. Press play to view RGB, IR, Joints, and Depth Mesh. -![Screenshot](https://glitchbeam.blob.core.windows.net/media/2015/05/kinect03.png) +![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect03.png) # Examples Included In This Repo 1. Cursor - A cursor is mapped to a hand joint. Box color changes when cursor collides. From 4b8bd1b088fb5c69c748dde063cac1a404ad1a25 Mon Sep 17 00:00:00 2001 From: Jason Walters Date: Tue, 10 Nov 2015 10:51:44 -0500 Subject: [PATCH 3/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 279d5f3..3afd339 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ This section will show you the basics of setting up your environment and running 1. Download and install the [Kinect SDK](http://www.microsoft.com/en-us/download/details.aspx?id=44561) 2. Download and unzip the [Kinect v2 Plugin for Unity](http://go.microsoft.com/fwlink/?LinkID=513177) 3. Create a new project in Unity 5. -![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect00.png) +![Screenshot](http://gbfiles.blob.core.windows.net/media/2015/05/kinect00.png) 4. Double-click the file 'Kinect.2.0.1410.19000.unitypackage'. ![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect01.png) From 3872b0e21aa10f9400cede751cff1abcd8bbf2ac Mon Sep 17 00:00:00 2001 From: Jason Walters Date: Tue, 10 Nov 2015 10:56:10 -0500 Subject: [PATCH 4/7] Update README.md --- README.md | 33 +++------------------------------ 1 file changed, 3 insertions(+), 30 deletions(-) diff --git a/README.md b/README.md index 3afd339..bf6e744 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,5 @@ -# Table of Contents -1. [Requirements](#requirements) - Software required for this repo. -2. [Getting Started](#getting-started) - Start here if you are new to Kinect in Unity. -3. [Examples Included In This Repo](#examples-included-in-this-repo) - Go here to review the examples in this repo. -4. [SDK Tools](#sdk-tools) - What is installed with the Kinect SDK. -5. [Additional Tutorials](#additional-tutorials) - See this if you want to expand your knowledge. -6. [Support](#support) - Have questions? Run into an issue? Ask here. +# Kinect Documentation +[https://dev.windows.com/en-us/kinect](https://dev.windows.com/en-us/kinect) # Requirements - [Unity](http://unity3d.com) @@ -12,27 +7,10 @@ - [Kinect v2 Plugin for Unity](http://go.microsoft.com/fwlink/?LinkID=513177) - [Visual Studio Community](http://visualstudio.com) -# Getting Started -This section will show you the basics of setting up your environment and running the example project from the Kinect v2 Unity plugin. If you are already familiar with this process, you can proceed to [Examples Included In This Repo](#examples-included-in-this-repo) below. - -1. Download and install the [Kinect SDK](http://www.microsoft.com/en-us/download/details.aspx?id=44561) -2. Download and unzip the [Kinect v2 Plugin for Unity](http://go.microsoft.com/fwlink/?LinkID=513177) -3. Create a new project in Unity 5. -![Screenshot](http://gbfiles.blob.core.windows.net/media/2015/05/kinect00.png) - -4. Double-click the file 'Kinect.2.0.1410.19000.unitypackage'. -![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect01.png) - -5. Import all of the items into your newly created Unity project. -![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect02.png) - -6. Drag folder 'KinectView', located in the unzipped Kinect v2 Plugin folder, into your root Unity Asset folder. Expand the 'KinectView' folder and launch 'MainScene'. Press play to view RGB, IR, Joints, and Depth Mesh. -![Screenshot](https://gbfiles.blob.core.windows.net/media/2015/05/kinect03.png) - # Examples Included In This Repo 1. Cursor - A cursor is mapped to a hand joint. Box color changes when cursor collides. 2. Body Particles - ParticleSystems spawn and follow joint positions. -3. Player Controller - Player horizontal input is mapped to left & right hands. This technique is used on the following games: [Hypernaut](http://glitchbeam.com/games/hypernaut/) & [Horizon](http://glitchbeam.com/games/horizon/) +3. Player Controller - Player horizontal input is mapped to left & right hands. # SDK Tools The Kinect v2 SDK installs the following software: @@ -42,10 +20,5 @@ The Kinect v2 SDK installs the following software: * Use for testing hardware features. - SDK Browser - Has code samples for all hardware features. -# Additional Tutorials -- Kinect v2 Joint Map - [Guide](http://glitchbeam.com/kinect-v2-joint-map/) -- Unity & Visual Studio - [Tutorial](http://glitchbeam.com/using-visual-studio-2013-for-main-unity-ide/) -- Unity Learn Section - [Tutorials](http://unity3d.com/learn/) - # Support Please create an [issue ticket](https://github.com/jasonrwalters/Unity_Kinect/issues). From b8d94e23c0c1153cd1e59ce22be41bd6562d4986 Mon Sep 17 00:00:00 2001 From: Jason Walters Date: Tue, 10 Nov 2015 10:56:41 -0500 Subject: [PATCH 5/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index bf6e744..e975756 100644 --- a/README.md +++ b/README.md @@ -2,8 +2,8 @@ [https://dev.windows.com/en-us/kinect](https://dev.windows.com/en-us/kinect) # Requirements -- [Unity](http://unity3d.com) - [Kinect SDK](http://www.microsoft.com/en-us/download/details.aspx?id=44561) +- [Unity](http://unity3d.com) - [Kinect v2 Plugin for Unity](http://go.microsoft.com/fwlink/?LinkID=513177) - [Visual Studio Community](http://visualstudio.com) From 981b4490b95c849925f8be45e34634327e01075b Mon Sep 17 00:00:00 2001 From: Jason Walters Date: Tue, 10 Nov 2015 10:57:06 -0500 Subject: [PATCH 6/7] Update README.md --- README.md | 8 -------- 1 file changed, 8 deletions(-) diff --git a/README.md b/README.md index e975756..0b0f8b7 100644 --- a/README.md +++ b/README.md @@ -12,13 +12,5 @@ 2. Body Particles - ParticleSystems spawn and follow joint positions. 3. Player Controller - Player horizontal input is mapped to left & right hands. -# SDK Tools -The Kinect v2 SDK installs the following software: - -- Kinect Studio - * Record and playback. Playback can simulate a physical Kinect. - * Use for testing hardware features. -- SDK Browser - Has code samples for all hardware features. - # Support Please create an [issue ticket](https://github.com/jasonrwalters/Unity_Kinect/issues). From a1b63e4da45078814188a25d9f456b93b934f3da Mon Sep 17 00:00:00 2001 From: Jason Walters Date: Fri, 27 Nov 2015 01:01:56 -0500 Subject: [PATCH 7/7] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 0b0f8b7..7661574 100644 --- a/README.md +++ b/README.md @@ -12,5 +12,8 @@ 2. Body Particles - ParticleSystems spawn and follow joint positions. 3. Player Controller - Player horizontal input is mapped to left & right hands. +# Additional Unity Kinect Examples +[https://github.com/jasonrwalters/Unity_Kinect_INSTINT](https://github.com/jasonrwalters/Unity_Kinect_INSTINT) + # Support Please create an [issue ticket](https://github.com/jasonrwalters/Unity_Kinect/issues).