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Copy pathobject-pool.h
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333 lines (286 loc) · 5.73 KB
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#include <iostream>
namespace Version1
{
class ParticlePool;
//^1
class Particle
{
public:
Particle()
: framesLeft_(0)
{}
void init(double x, double y,
double xVel, double yVel, int lifetime)
{
x_ = x; y_ = y;
xVel_ = xVel; yVel_ = yVel;
framesLeft_ = lifetime;
}
void animate()
{
if (!inUse()) return;
framesLeft_--;
x_ += xVel_;
y_ += yVel_;
}
bool inUse() const { return framesLeft_ > 0; }
private:
int framesLeft_;
double x_, y_;
double xVel_, yVel_;
};
//^1
//^2
class ParticlePool
{
public:
void create(double x, double y,
double xVel, double yVel, int lifetime);
void animate()
{
for (int i = 0; i < POOL_SIZE; i++)
{
particles_[i].animate();
}
}
private:
static const int POOL_SIZE = 100;
Particle particles_[POOL_SIZE];
};
//^2
//^3
void ParticlePool::create(double x, double y,
double xVel, double yVel,
int lifetime)
{
// Find an available particle.
for (int i = 0; i < POOL_SIZE; i++)
{
if (!particles_[i].inUse())
{
particles_[i].init(x, y, xVel, yVel, lifetime);
//^omit
std::cout << "created " << i << std::endl;
//^omit
return;
}
}
}
//^3
};
namespace Temp1
{
//^4
class Particle
{
public:
//^omit
void init(double x, double y,
double xVel, double yVel, int lifetime) {}
bool animate();
bool inUse() { return false; }
double x_;
double y_;
double xVel_;
double yVel_;
//^omit
// ...
Particle* getNext() const { return state_.next; }
void setNext(Particle* next) { state_.next = next; }
private:
int framesLeft_;
union
{
// State when it's in use.
struct
{
double x, y;
double xVel, yVel;
} live;
// State when it's available.
Particle* next;
} state_;
};
//^4
//^particle-animate
bool Particle::animate()
{
if (!inUse()) return false;
framesLeft_--;
x_ += xVel_;
y_ += yVel_;
return framesLeft_ == 0;
}
//^particle-animate
//^5
class ParticlePool
{
//^omit
ParticlePool();
void create(double x, double y,
double xVel, double yVel, int lifetime);
void animate();
//^omit
// ...
private:
//^omit
static const int POOL_SIZE = 100;
Particle particles_[POOL_SIZE];
//^omit
Particle* firstAvailable_;
};
//^5
//^6
ParticlePool::ParticlePool()
{
// The first one is available.
firstAvailable_ = &particles_[0];
// Each particle points to the next.
for (int i = 0; i < POOL_SIZE - 1; i++)
{
particles_[i].setNext(&particles_[i + 1]);
}
// The last one terminates the list.
particles_[POOL_SIZE - 1].setNext(NULL);
}
//^6
//^7
void ParticlePool::create(double x, double y,
double xVel, double yVel,
int lifetime)
{
// Make sure the pool isn't full.
assert(firstAvailable_ != NULL);
// Remove it from the available list.
Particle* newParticle = firstAvailable_;
firstAvailable_ = newParticle->getNext();
newParticle->init(x, y, xVel, yVel, lifetime);
}
//^7
//^8
void ParticlePool::animate()
{
for (int i = 0; i < POOL_SIZE; i++)
{
if (particles_[i].animate())
{
// Add this particle to the front of the list.
particles_[i].setNext(firstAvailable_);
firstAvailable_ = &particles_[i];
}
}
}
//^8
};
namespace Temp2
{
class ParticlePool;
//^10
class Particle
{
friend class ParticlePool;
private:
Particle()
: inUse_(false)
{}
bool inUse_;
};
class ParticlePool
{
Particle pool_[100];
};
//^10
}
namespace Temp3
{
//^11
template <class TObject>
class GenericPool
{
private:
static const int POOL_SIZE = 100;
TObject pool_[POOL_SIZE];
bool inUse_[POOL_SIZE];
};
//^11
}
namespace Temp4
{
//^12
class Particle
{
// Multiple ways to initialize.
void init(double x, double y);
void init(double x, double y, double angle);
void init(double x, double y, double xVel, double yVel);
};
class ParticlePool
{
public:
void create(double x, double y)
{
// Forward to Particle...
}
void create(double x, double y, double angle)
{
// Forward to Particle...
}
void create(double x, double y, double xVel, double yVel)
{
// Forward to Particle...
}
};
//^12
}
namespace Temp5
{
//^13
class Particle
{
public:
// Multiple ways to initialize.
void init(double x, double y);
void init(double x, double y, double angle);
void init(double x, double y, double xVel, double yVel);
};
class ParticlePool
{
public:
Particle* create()
{
// Return reference to available particle...
//^omit
return &pool_[0];
//^omit
}
private:
Particle pool_[100];
};
//^13
class Test
{
static void run()
{
//^14
ParticlePool pool;
pool.create()->init(1, 2);
pool.create()->init(1, 2, 0.3);
pool.create()->init(1, 2, 3.3, 4.4);
//^14
//^15
Particle* particle = pool.create();
if (particle != NULL) particle->init(1, 2);
//^15
}
};
};
// 64 characters --------------------------------------------------------|
void TestParticlePool()
{
std::cout << "Object pool" << std::endl;
Version1::ParticlePool pool = Version1::ParticlePool();
pool.create(0, 0, 1, 1, 10);
pool.create(1, 0, 1, 1, 10);
pool.create(2, 0, 1, 1, 10);
// pool.update();
}