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/********************************************************************++
Copyright (c) Microsoft Corporation. All rights reserved.
--********************************************************************/
using System.Globalization;
#pragma warning disable 1634, 1691 // Stops compiler from warning about unknown warnings
namespace System.Management.Automation.Host
{
#region Ancillary types.
// I would have preferred to make these nested types within PSHostRawUserInterface, but that
// is evidently discouraged by the .net design guidelines.
/// <summary>
///
/// Represents an (x,y) coordinate pair
///
/// </summary>
public
struct Coordinates
{
// DO NOT REMOVE OR RENAME THESE FIELDS - it will break remoting
private int x;
private int y;
/// <summary>
///
/// Gets and sets the X coordinate
///
/// </summary>
public int X
{
get { return x; }
set { x = value; }
}
/// <summary>
///
/// Gets and sets the Y coordinate
///
/// </summary>
public int Y
{
get { return y; }
set { y = value; }
}
/// <summary>
///
/// Initializes a new instance of the Coordinates class and defines the X and Y values.
///
/// </summary>
/// <param name="x">
///
/// The X coordinate
///
/// </param>
/// <param name="y">
///
/// The Y coordinate
///
/// </param>
public
Coordinates(int x, int y)
{
this.x = x;
this.y = y;
}
/// <summary>
///
/// Overrides <see cref="System.Object.ToString"/>
///
/// </summary>
/// <returns>
///
/// "a,b" where a and b are the values of the X and Y properties.
///
/// </returns>
public override
string
ToString()
{
return String.Format(CultureInfo.InvariantCulture, "{0},{1}", X, Y);
}
/// <summary>
///
/// Overrides <see cref="System.Object.Equals(object)"/>
///
/// </summary>
/// <param name="obj">
///
/// object to be compared for equality.
///
/// </param>
/// <returns>
///
/// True if <paramref name="objB"/> is Coordinates and its X and Y values are the same as those of this instance,
/// false if not.
///
/// </returns>
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is Coordinates)
{
result = this == ((Coordinates)obj);
}
return result;
}
/// <summary>
///
/// Overrides <see cref="System.Object.GetHashCode"/>
///
/// </summary>
/// <returns>
///
/// Hash code for this instance.
///
/// </returns>
public override
int
GetHashCode()
{
// idea: consider X the high-order part of a 64-bit in, and Y the lower order half. Then use the int64.GetHashCode.
UInt64 i64 = 0;
if (X < 0)
{
if (X == Int32.MinValue)
{
// add one and invert to avoid an overflow.
i64 = (UInt64)(-1 * (X + 1));
}
else
{
i64 = (UInt64)(-X);
}
}
else
{
i64 = (UInt64)X;
}
// rotate 32 bits to the left.
i64 *= 0x100000000U;
// mask in Y
if (Y < 0)
{
if (Y == Int32.MinValue)
{
i64 += (UInt64)(-1 * (Y + 1));
}
else
{
i64 += (UInt64)(-Y);
}
}
else
{
i64 += (UInt64)Y;
}
int result = i64.GetHashCode();
return result;
}
/// <summary>
///
/// Compares two instances for equality
///
/// </summary>
/// <param name="first">
///
/// The left side operand.
///
/// </param>
/// <param name="second">
///
/// The right side operand.
///
/// </param>
/// <returns>
///
/// true if the respective X and Y values are the same, false otherwise.
///
/// </returns>
public static
bool
operator ==(Coordinates first, Coordinates second)
{
bool result = first.X == second.X && first.Y == second.Y;
return result;
}
/// <summary>
///
/// Compares two instances for inequality
///
/// </summary>
/// <param name="first">
///
/// The left side operand.
///
/// </param>
/// <param name="second">
///
/// The right side operand.
///
/// </param>
/// <returns>
///
/// true if any of the respective either X or Y field is not the same, false otherwise.
///
/// </returns>
public static
bool
operator !=(Coordinates first, Coordinates second)
{
return !(first == second);
}
}
/// <summary>
///
/// Represents a width and height pair
///
/// </summary>
public
struct Size
{
// DO NOT REMOVE OR RENAME THESE FIELDS - it will break remoting
private int width;
private int height;
/// <summary>
///
/// Gets and sets the Width
///
/// </summary>
public int Width
{
get { return width; }
set { width = value; }
}
/// <summary>
///
/// Gets and sets the Height
///
/// </summary>
public int Height
{
get { return height; }
set { height = value; }
}
/// <summary>
///
/// Initialize a new instance of the Size class and defines the Width and Height values.
///
/// </summary>
/// <param name="width">
///
/// The Width
///
/// </param>
/// <param name="height">
///
/// The Height
///
/// </param>
public
Size(int width, int height)
{
this.width = width;
this.height = height;
}
/// <summary>
///
/// Overloads <see cref="System.Object.ToString"/>
///
/// </summary>
/// <returns>
///
/// "a,b" where a and b are the values of the Width and Height properties.
///
/// </returns>
public override
string
ToString()
{
return String.Format(CultureInfo.InvariantCulture, "{0},{1}", Width, Height);
}
/// <summary>
///
/// Overrides <see cref="System.Object.Equals(object)"/>
///
/// </summary>
/// <param name="obj">
///
/// object to be compared for equality.
///
/// </param>
/// <returns>
///
/// True if <paramref name="obj"/> is Size and its Width and Height values are the same as those of this instance,
/// false if not.
///
/// </returns>
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is Size)
{
result = this == ((Size)obj);
}
return result;
}
/// <summary>
///
/// Overrides <see cref="System.Object.GetHashCode"/>
///
/// </summary>
/// <returns>
///
/// Hash code for this instance.
///
/// <!--
/// consider Width the high-order part of a 64-bit in, and
/// Height the lower order half. Then use the int64.GetHashCode.-->
/// </returns>
public override
int
GetHashCode()
{
// idea: consider Width the high-order part of a 64-bit in, and Height the lower order half. Then use the int64.GetHashCode.
UInt64 i64 = 0;
if (Width < 0)
{
if (Width == Int32.MinValue)
{
// add one and invert to avoid an overflow.
i64 = (UInt64)(-1 * (Width + 1));
}
else
{
i64 = (UInt64)(-Width);
}
}
else
{
i64 = (UInt64)Width;
}
// rotate 32 bits to the left.
i64 *= 0x100000000U;
// mask in Height
if (Height < 0)
{
if (Height == Int32.MinValue)
{
i64 += (UInt64)(-1 * (Height + 1));
}
else
{
i64 += (UInt64)(-Height);
}
}
else
{
i64 += (UInt64)Height;
}
int result = i64.GetHashCode();
return result;
}
/// <summary>
///
/// Compares two instances for equality
///
/// </summary>
/// <param name="first">
///
/// The left side operand.
///
/// </param>
/// <param name="second">
///
/// The right side operand.
///
/// </param>
/// <returns>
///
/// true if the respective Width and Height fields are the same, false otherwise.
///
/// </returns>
public static
bool
operator ==(Size first, Size second)
{
bool result = first.Width == second.Width && first.Height == second.Height;
return result;
}
/// <summary>
///
/// Compares two instances for inequality
///
/// </summary>
/// <param name="first">
///
/// The left side operand.
///
/// </param>
/// <param name="second">
///
/// The right side operand.
///
/// </param>
/// <returns>
///
/// true if any of the respective Width and Height fields are not the same, false otherwise.
///
/// </returns>
public static
bool
operator !=(Size first, Size second)
{
return !(first == second);
}
}
/// <summary>
///
/// Governs the behavior of <see cref="System.Management.Automation.Host.PSHostRawUserInterface.ReadKey()"/>
/// and <see cref="System.Management.Automation.Host.PSHostRawUserInterface.ReadKey(System.Management.Automation.Host.ReadKeyOptions)"/>
///
/// </summary>
[Flags]
public
enum
ReadKeyOptions
{
/// <summary>
///
/// Allow Ctrl-C to be processed as a keystroke, as opposed to causing a break event.
///
/// </summary>
AllowCtrlC = 0x0001,
/// <summary>
///
/// Do not display the character for the key in the window when pressed.
///
/// </summary>
NoEcho = 0x0002,
/// <summary>
///
/// Include key down events. Either one of IncludeKeyDown and IncludeKeyUp or both must be specified.
///
/// </summary>
IncludeKeyDown = 0x0004,
/// <summary>
///
/// Include key up events. Either one of IncludeKeyDown and IncludeKeyUp or both must be specified.
///
/// </summary>
IncludeKeyUp = 0x0008
}
/// <summary>
///
/// Defines the states of Control Key
///
/// </summary>
[Flags]
public
enum ControlKeyStates
{
/// <summary>
/// The right alt key is pressed.
/// </summary>
RightAltPressed = 0x0001,
/// <summary>
/// The left alt key is pressed.
/// </summary>
LeftAltPressed = 0x0002,
/// <summary>
/// The right ctrl key is pressed.
/// </summary>
RightCtrlPressed = 0x0004,
/// <summary>
/// The left ctrl key is pressed.
/// </summary>
LeftCtrlPressed = 0x0008,
/// <summary>
/// The shift key is pressed.
/// </summary>
ShiftPressed = 0x0010,
/// <summary>
/// The numlock light is on.
/// </summary>
NumLockOn = 0x0020,
/// <summary>
/// The scrolllock light is on.
/// </summary>
ScrollLockOn = 0x0040,
/// <summary>
/// The capslock light is on.
/// </summary>
CapsLockOn = 0x0080,
/// <summary>
/// The key is enhanced.
/// </summary>
EnhancedKey = 0x0100
}
/// <summary>
///
/// Represents information of a keystroke
///
/// </summary>
public
struct KeyInfo
{
/// <summary>
///
/// Gets and set device-independent key
///
/// </summary>
public int VirtualKeyCode { get; set; }
/// <summary>
/// Gets and set unicode Character of the key
/// </summary>
public char Character { get; set; }
/// <summary>
/// State of the control keys.
/// </summary>
public ControlKeyStates ControlKeyState { get; set; }
/// <summary>
/// Gets and set the status of whether this instance is generated by a key pressed or released
/// </summary>
public bool KeyDown { get; set; }
/// <summary>
///
/// Initialize a new instance of the KeyInfo class and defines the VirtualKeyCode,
/// Character, ControlKeyState and KeyDown values.
///
/// </summary>
/// <param name="virtualKeyCode">
///
/// The virtual key code
///
/// </param>
/// <param name="ch">
///
/// The character
///
/// </param>
/// <param name="controlKeyState">
///
/// The control key state
///
/// </param>
/// <param name="keyDown">
///
/// Whether the key is pressed or released
///
/// </param>
public
KeyInfo
(
int virtualKeyCode,
char ch,
ControlKeyStates controlKeyState,
bool keyDown
)
{
VirtualKeyCode = virtualKeyCode;
Character = ch;
ControlKeyState = controlKeyState;
KeyDown = keyDown;
}
/// <summary>
///
/// Overloads <see cref="System.Object.ToString"/>
///
/// </summary>
/// <returns>
///
/// "a,b,c,d" where a, b, c, and d are the values of the VirtualKeyCode, Character, ControlKeyState, and KeyDown properties.
///
/// </returns>
public override
string
ToString()
{
return string.Format(CultureInfo.InvariantCulture, "{0},{1},{2},{3}", VirtualKeyCode, Character, ControlKeyState, KeyDown);
}
/// <summary>
///
/// Overrides <see cref="System.Object.Equals(object)"/>
///
/// </summary>
/// <param name="obj">
///
/// object to be compared for equality.
///
/// </param>
/// <returns>
///
/// True if <paramref name="obj"/> is KeyInfo and its VirtualKeyCode, Character, ControlKeyState, and KeyDown values are the
/// same as those of this instance, false if not.
///
/// </returns>
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is KeyInfo)
{
result = this == ((KeyInfo)obj);
}
return result;
}
/// <summary>
///
/// Overrides <see cref="System.Object.GetHashCode"/>
///
/// </summary>
/// <returns>
///
/// Hash code for this instance.
///
/// <!--consider KeyDown (true == 1, false == 0) the highest-order nibble,
/// ControlKeyState the second to fourth highest-order nibbles
/// VirtualKeyCode the lower-order nibbles of a 32-bit int,
/// Then use the UInt32.GetHashCode.-->
/// </returns>
public override
int
GetHashCode()
{
// idea: consider KeyDown (true == 1, false == 0) the highest-order nibble,
// ControlKeyState the second to fourth highest-order nibbles
// VirtualKeyCode the lower-order nibbles of a 32-bit int,
// Then use the UInt32.GetHashCode.
UInt32 i32 = KeyDown ? 0x10000000U : 0;
// mask in ControlKeyState
i32 |= ((uint)ControlKeyState) << 16;
// mask in the VirtualKeyCode
i32 |= (UInt32)VirtualKeyCode;
return i32.GetHashCode();
}
/// <summary>
///
/// Compares two instances for equality
///
/// </summary>
/// <param name="first">
///
/// The left side operand.
///
/// </param>
/// <param name="second">
///
/// The right side operand.
///
/// </param>
/// <returns>
///
/// true if the respective Character, ControlKeyStates , KeyDown, and VirtualKeyCode fields
/// are the same, false otherwise.
///
/// </returns>
/// <exception/>
public static
bool
operator ==(KeyInfo first, KeyInfo second)
{
bool result = first.Character == second.Character && first.ControlKeyState == second.ControlKeyState &&
first.KeyDown == second.KeyDown && first.VirtualKeyCode == second.VirtualKeyCode;
return result;
}
/// <summary>
///
/// Compares two instances for inequality
///
/// </summary>
/// <param name="first">
///
/// The left side operand.
///
/// </param>
/// <param name="second">
///
/// The right side operand.
///
/// </param>
/// <returns>
///
/// true if any of the respective Character, ControlKeyStates , KeyDown, or VirtualKeyCode fields
/// are the different, false otherwise.
///
/// </returns>
/// <exception/>
public static
bool
operator !=(KeyInfo first, KeyInfo second)
{
return !(first == second);
}
}
/// <summary>
///
/// Represents a rectangular region of the screen.
///
/// <!--We use this structure instead of System.Drawing.Rectangle because S.D.R
/// is way overkill and would bring in another assembly.-->
///
/// </summary>
public
struct Rectangle
{
/// <summary>
///
/// Gets and sets the left side of the rectangle
///
/// </summary>
public int Left { get; set; }
/// <summary>
///
/// Gets and sets the top of the rectangle
///
/// </summary>
public int Top { get; set; }
/// <summary>
///
/// Gets and sets the right side of the rectangle
///
/// </summary>
public int Right { get; set; }
/// <summary>
///
/// Gets and sets the bottom of the rectanngle
///
/// </summary>
public int Bottom { get; set; }
/// <summary>
///
/// Initialize a new instance of the Rectangle class and defines the Left, Top, Right, and Bottom values.
///
/// </summary>
/// <param name="left">
///
/// The left side of the rectangle
///
/// </param>
/// <param name="top">
///
/// The top of the rectangle
///
/// </param>
/// <param name="right">
///
/// The right side of the rectangle
///
/// </param>
/// <param name="bottom">
///
/// The bottom of the rectanngle
///
/// </param>
/// <exception cref="ArgumentException">
///
/// <paramref name="right"/> is less than <paramref name="left"/>;
/// <paramref name="bottom"/> is less than <paramref name="top"/>
///
/// </exception>
public
Rectangle(int left, int top, int right, int bottom)
{
if (right < left)
{
// "right" and "left" are not localizable
throw PSTraceSource.NewArgumentException("right", MshHostRawUserInterfaceStrings.LessThanErrorTemplate, "right", "left");
}
if (bottom < top)
{
// "bottom" and "top" are not localizable
throw PSTraceSource.NewArgumentException("bottom", MshHostRawUserInterfaceStrings.LessThanErrorTemplate, "bottom", "top");
}
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
/// <summary>
///
/// Initializes a new instance of the Rectangle class and defines the Left, Top, Right, and Bottom values
/// by <paramref name="upperLeft"/>, the upper left corner and <paramref name="lowerRight"/>, the lower
/// right corner.
///
/// <!--
/// Added based on feedback from review with BCL PM.
/// -->
/// </summary>
/// <param name="upperLeft">
///
/// The Coordinates of the upper left corner of the Rectangle
///
/// </param>
/// <param name="lowerRight">
///
/// The Coordinates of the lower right corner of the Rectangle
///
/// </param>
/// <exception/>
public
Rectangle(Coordinates upperLeft, Coordinates lowerRight)
: this(upperLeft.X, upperLeft.Y, lowerRight.X, lowerRight.Y)
{
}
/// <summary>
///
/// Overloads <see cref="System.Object.ToString"/>
///
/// </summary>
/// <returns>
///
/// "a,b ; c,d" where a, b, c, and d are values of the Left, Top, Right, and Bottom properties.
///
/// </returns>
public override
string
ToString()
{
return String.Format(CultureInfo.InvariantCulture, "{0},{1} ; {2},{3}", Left, Top, Right, Bottom);
}
/// <summary>
///
/// Overrides <see cref="System.Object.Equals(object)"/>
///
/// </summary>
/// <param name="obj">
///
/// object to be compared for equality.
///
/// </param>