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Copy pathRuntimeMeshComponentEditor.Build.cs
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56 lines (47 loc) · 1.37 KB
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// Copyright 2016-2020 TriAxis Games L.L.C. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class RuntimeMeshComponentEditor : ModuleRules
{
public RuntimeMeshComponentEditor(ReadOnlyTargetRules rules) : base(rules)
{
bEnforceIWYU = true;
bLegacyPublicIncludePaths = false;
#if UE_4_23_OR_LATER
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
#endif
#if UE_4_24_OR_LATER
#else
#endif
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
// ... add private dependencies that you statically link with here ...
"Engine",
"Slate",
"SlateCore",
"RenderCore",
"RHI",
"NavigationSystem",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
"RawMesh",
"AssetTools",
"AssetRegistry",
"Projects",
"EditorStyle",
"InputCore",
"RuntimeMeshComponent",
}
);
}
}