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using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using LiteNetLib;
using LiteNetLib.Utils;
namespace LibSample
{
class BroadcastTest : IExample
{
private class ClientListener : INetEventListener
{
public NetManager Client;
public void OnPeerConnected(NetPeer peer)
{
Console.WriteLine("[Client {0}] connected to: {1}:{2}", Client.LocalPort, peer.EndPoint.Address, peer.EndPoint.Port);
}
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
{
Console.WriteLine("[Client] disconnected: " + disconnectInfo.Reason);
}
public void OnNetworkError(IPEndPoint endPoint, SocketError error)
{
Console.WriteLine("[Client] error! " + error);
}
public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
}
public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)
{
var text = reader.GetString(100);
Console.WriteLine("[Client] ReceiveUnconnected {0}. From: {1}. Data: {2}", messageType, remoteEndPoint, text);
if (messageType == UnconnectedMessageType.BasicMessage && text == "SERVER DISCOVERY RESPONSE")
{
Client.Connect(remoteEndPoint, "key");
}
}
public void OnNetworkLatencyUpdate(NetPeer peer, int latency)
{
}
public void OnConnectionRequest(ConnectionRequest request)
{
request.Reject();
}
}
private class ServerListener : INetEventListener
{
public NetManager Server;
public void OnPeerConnected(NetPeer peer)
{
Console.WriteLine("[Server] Peer connected: " + peer.EndPoint);
var peers = Server.ConnectedPeerList;
foreach (var netPeer in peers)
{
Console.WriteLine("ConnectedPeersList: id={0}, ep={1}", netPeer.Id, netPeer.EndPoint);
}
}
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
{
Console.WriteLine("[Server] Peer disconnected: " + peer.EndPoint + ", reason: " + disconnectInfo.Reason);
}
public void OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode)
{
Console.WriteLine("[Server] error: " + socketErrorCode);
}
public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channelNumber, DeliveryMethod deliveryMethod)
{
}
public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)
{
Console.WriteLine("[Server] ReceiveUnconnected {0}. From: {1}. Data: {2}", messageType, remoteEndPoint, reader.GetString(100));
NetDataWriter writer = new NetDataWriter();
writer.Put("SERVER DISCOVERY RESPONSE");
Server.SendUnconnectedMessage(writer, remoteEndPoint);
}
public void OnNetworkLatencyUpdate(NetPeer peer, int latency)
{
}
public void OnConnectionRequest(ConnectionRequest request)
{
request.AcceptIfKey("key");
}
}
private ClientListener _clientListener1;
private ClientListener _clientListener2;
private ServerListener _serverListener;
public void Run()
{
Console.WriteLine("=== Broadcast Test ===");
//Server
_serverListener = new ServerListener();
NetManager server = new NetManager(_serverListener)
{
BroadcastReceiveEnabled = true,
IPv6Enabled = true
};
if (!server.Start(9050))
{
Console.WriteLine("Server start failed");
Console.ReadKey();
return;
}
_serverListener.Server = server;
//Client
_clientListener1 = new ClientListener();
NetManager client1 = new NetManager(_clientListener1)
{
UnconnectedMessagesEnabled = true,
SimulateLatency = true,
SimulationMaxLatency = 1500,
IPv6Enabled = true
};
_clientListener1.Client = client1;
if (!client1.Start())
{
Console.WriteLine("Client1 start failed");
return;
}
_clientListener2 = new ClientListener();
NetManager client2 = new NetManager(_clientListener2)
{
UnconnectedMessagesEnabled = true,
SimulateLatency = true,
SimulationMaxLatency = 1500,
IPv6Enabled = true
};
_clientListener2.Client = client2;
client2.Start();
//Send broadcast
NetDataWriter writer = new NetDataWriter();
writer.Put("CLIENT 1 DISCOVERY REQUEST");
client1.SendBroadcast(writer, 9050);
writer.Reset();
writer.Put("CLIENT 2 DISCOVERY REQUEST");
client2.SendBroadcast(writer, 9050);
while (!Console.KeyAvailable)
{
client1.PollEvents();
client2.PollEvents();
server.PollEvents();
Thread.Sleep(15);
}
client1.Stop();
client2.Stop();
server.Stop();
Console.ReadKey();
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}
}
}