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Copy pathWebCamTextureToMatSample.cs
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using UnityEngine;
using System.Collections;
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using UnityEngine.SceneManagement;
#endif
using OpenCVForUnity;
namespace OpenCVForUnitySample
{
/// <summary>
/// WebCamTexture to mat sample.
/// </summary>
[RequireComponent(typeof(WebCamTextureToMatHelper))]
public class WebCamTextureToMatSample : MonoBehaviour
{
/// <summary>
/// The colors.
/// </summary>
Color32[] colors;
/// <summary>
/// The texture.
/// </summary>
Texture2D texture;
/// <summary>
/// The web cam texture to mat helper.
/// </summary>
WebCamTextureToMatHelper webCamTextureToMatHelper;
// Use this for initialization
void Start ()
{
webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
webCamTextureToMatHelper.Init ();
}
/// <summary>
/// Raises the web cam texture to mat helper inited event.
/// </summary>
public void OnWebCamTextureToMatHelperInited ()
{
Debug.Log ("OnWebCamTextureToMatHelperInited");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
colors = new Color32[webCamTextureMat.cols () * webCamTextureMat.rows ()];
texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
float width = 0;
float height = 0;
width = gameObject.transform.localScale.x;
height = gameObject.transform.localScale.y;
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale) {
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
} else {
Camera.main.orthographicSize = height / 2;
}
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
}
/// <summary>
/// Raises the web cam texture to mat helper disposed event.
/// </summary>
public void OnWebCamTextureToMatHelperDisposed ()
{
Debug.Log ("OnWebCamTextureToMatHelperDisposed");
}
// Update is called once per frame
void Update ()
{
if (webCamTextureToMatHelper.isPlaying () && webCamTextureToMatHelper.didUpdateThisFrame ()) {
Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D (rgbaMat, texture, colors);
}
}
/// <summary>
/// Raises the disable event.
/// </summary>
void OnDisable ()
{
webCamTextureToMatHelper.Dispose ();
}
/// <summary>
/// Raises the back button event.
/// </summary>
public void OnBackButton ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("OpenCVForUnitySample");
#else
Application.LoadLevel ("OpenCVForUnitySample");
#endif
}
/// <summary>
/// Raises the play button event.
/// </summary>
public void OnPlayButton ()
{
webCamTextureToMatHelper.Play ();
}
/// <summary>
/// Raises the pause button event.
/// </summary>
public void OnPauseButton ()
{
webCamTextureToMatHelper.Pause ();
}
/// <summary>
/// Raises the stop button event.
/// </summary>
public void OnStopButton ()
{
webCamTextureToMatHelper.Stop ();
}
/// <summary>
/// Raises the change camera button event.
/// </summary>
public void OnChangeCameraButton ()
{
webCamTextureToMatHelper.Init (null, webCamTextureToMatHelper.requestWidth, webCamTextureToMatHelper.requestHeight, !webCamTextureToMatHelper.requestIsFrontFacing);
}
}
}