forked from EnoxSoftware/OpenCVForUnity
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathWebCamTextureDetectFaceSample.cs
More file actions
198 lines (154 loc) · 5.85 KB
/
Copy pathWebCamTextureDetectFaceSample.cs
File metadata and controls
198 lines (154 loc) · 5.85 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
using UnityEngine;
using System.Collections;
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using UnityEngine.SceneManagement;
#endif
using OpenCVForUnity;
namespace OpenCVForUnitySample
{
/// <summary>
/// WebCamTexture detect face sample.
/// </summary>
public class WebCamTextureDetectFaceSample : MonoBehaviour
{
/// <summary>
/// The colors.
/// </summary>
Color32[] colors;
/// <summary>
/// The gray mat.
/// </summary>
Mat grayMat;
/// <summary>
/// The texture.
/// </summary>
Texture2D texture;
/// <summary>
/// The cascade.
/// </summary>
CascadeClassifier cascade;
/// <summary>
/// The faces.
/// </summary>
MatOfRect faces;
/// <summary>
/// The web cam texture to mat helper.
/// </summary>
WebCamTextureToMatHelper webCamTextureToMatHelper;
// Use this for initialization
void Start ()
{
webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
webCamTextureToMatHelper.Init ();
}
/// <summary>
/// Raises the web cam texture to mat helper inited event.
/// </summary>
public void OnWebCamTextureToMatHelperInited ()
{
Debug.Log ("OnWebCamTextureToMatHelperInited");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
colors = new Color32[webCamTextureMat.cols () * webCamTextureMat.rows ()];
texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
grayMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
cascade = new CascadeClassifier (Utils.getFilePath ("lbpcascade_frontalface.xml"));
//cascade = new CascadeClassifier (Utils.getFilePath ("haarcascade_frontalface_alt.xml"));
if (cascade.empty ()) {
Debug.LogError ("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
}
faces = new MatOfRect ();
gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
float width = 0;
float height = 0;
width = gameObject.transform.localScale.x;
height = gameObject.transform.localScale.y;
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale) {
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
} else {
Camera.main.orthographicSize = height / 2;
}
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
}
/// <summary>
/// Raises the web cam texture to mat helper disposed event.
/// </summary>
public void OnWebCamTextureToMatHelperDisposed ()
{
Debug.Log ("OnWebCamTextureToMatHelperDisposed");
if (grayMat != null)
grayMat.Dispose ();
if (cascade != null)
cascade.Dispose ();
if (faces != null)
faces.Dispose ();
}
// Update is called once per frame
void Update ()
{
if (webCamTextureToMatHelper.isPlaying () && webCamTextureToMatHelper.didUpdateThisFrame ()) {
Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
Imgproc.equalizeHist (grayMat, grayMat);
if (cascade != null)
cascade.detectMultiScale (grayMat, faces, 1.1, 2, 2, // TODO: objdetect.CV_HAAR_SCALE_IMAGE
new Size (grayMat.cols () * 0.2, grayMat.rows () * 0.2), new Size ());
OpenCVForUnity.Rect[] rects = faces.toArray ();
for (int i = 0; i < rects.Length; i++) {
// Debug.Log ("detect faces " + rects [i]);
Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (255, 0, 0, 255), 2);
}
// Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D (rgbaMat, texture, colors);
}
}
/// <summary>
/// Raises the disable event.
/// </summary>
void OnDisable ()
{
webCamTextureToMatHelper.Dispose ();
}
/// <summary>
/// Raises the back button event.
/// </summary>
public void OnBackButton ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("OpenCVForUnitySample");
#else
Application.LoadLevel ("OpenCVForUnitySample");
#endif
}
/// <summary>
/// Raises the play button event.
/// </summary>
public void OnPlayButton ()
{
webCamTextureToMatHelper.Play ();
}
/// <summary>
/// Raises the pause button event.
/// </summary>
public void OnPauseButton ()
{
webCamTextureToMatHelper.Pause ();
}
/// <summary>
/// Raises the stop button event.
/// </summary>
public void OnStopButton ()
{
webCamTextureToMatHelper.Stop ();
}
/// <summary>
/// Raises the change camera button event.
/// </summary>
public void OnChangeCameraButton ()
{
webCamTextureToMatHelper.Init (null, webCamTextureToMatHelper.requestWidth, webCamTextureToMatHelper.requestHeight, !webCamTextureToMatHelper.requestIsFrontFacing);
}
}
}