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using UnityEngine;
using System.Collections;
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using UnityEngine.SceneManagement;
#endif
namespace OpenCVForUnitySample
{
public class OpenCVForUnitySample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
public void OnShowLicenseButton ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("ShowLicense");
#else
Application.LoadLevel ("ShowLicense");
#endif
}
public void OnTexture2DToMatSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("Texture2DToMatSample");
#else
Application.LoadLevel ("Texture2DToMatSample");
#endif
}
public void OnThresholdSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("ThresholdSample");
#else
Application.LoadLevel ("ThresholdSample");
#endif
}
public void OnDrawingSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("DrawingSample");
#else
Application.LoadLevel ("DrawingSample");
#endif
}
public void OnConvexHullSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("ConvexHullSample");
#else
Application.LoadLevel ("ConvexHullSample");
#endif
}
public void OnHoughLinesPSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("HoughLinesPSample");
#else
Application.LoadLevel ("HoughLinesPSample");
#endif
}
public void OnFeature2DSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("Feature2DSample");
#else
Application.LoadLevel ("Feature2DSample");
#endif
}
public void OnWrapPerspectiveSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("WrapPerspectiveSample");
#else
Application.LoadLevel ("WrapPerspectiveSample");
#endif
}
public void OnFaceRecognizerSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("FaceRecognizerSample");
#else
Application.LoadLevel ("FaceRecognizerSample");
#endif
}
public void OnDetectFaceSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("DetectFaceSample");
#else
Application.LoadLevel ("DetectFaceSample");
#endif
}
public void OnWebCamTextureToMatSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("WebCamTextureToMatSample");
#else
Application.LoadLevel ("WebCamTextureToMatSample");
#endif
}
public void OnWebCamTextureDetectFaceSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("WebCamTextureDetectFaceSample");
#else
Application.LoadLevel ("WebCamTextureDetectFaceSample");
#endif
}
public void OnWebCamTextureAsyncDetectFaceSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("WebCamTextureAsyncDetectFaceSample");
#else
Application.LoadLevel ("WebCamTextureAsyncDetectFaceSample");
#endif
}
public void OnOpticalFlowSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("OpticalFlowSample");
#else
Application.LoadLevel ("OpticalFlowSample");
#endif
}
public void OnComicFilterSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("ComicFilterSample");
#else
Application.LoadLevel ("ComicFilterSample");
#endif
}
public void OnCamShiftSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("CamShiftSample");
#else
Application.LoadLevel ("CamShiftSample");
#endif
}
public void OnHandPoseEstimationSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("HandPoseEstimationSample");
#else
Application.LoadLevel ("HandPoseEstimationSample");
#endif
}
public void OnMultiObjectTrackingBasedOnColorSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("MultiObjectTrackingBasedOnColorSample");
#else
Application.LoadLevel ("MultiObjectTrackingBasedOnColorSample");
#endif
}
public void OnPlotSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("PlotSample");
#else
Application.LoadLevel ("PlotSample");
#endif
}
public void OnSimpleBlobSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("SimpleBlobSample");
#else
Application.LoadLevel ("SimpleBlobSample");
#endif
}
public void OnBackgroundSubtractorMOG2Sample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("BackgroundSubtractorMOG2Sample");
#else
Application.LoadLevel ("BackgroundSubtractorMOG2Sample");
#endif
}
public void OnVideoCaptureSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("VideoCaptureSample");
#else
Application.LoadLevel ("VideoCaptureSample");
#endif
}
public void OnMatchTemplateSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("MatchTemplateSample");
#else
Application.LoadLevel ("MatchTemplateSample");
#endif
}
public void OnStereoBMSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("StereoBMSample");
#else
Application.LoadLevel ("StereoBMSample");
#endif
}
public void OnSeamlessCloneSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("SeamlessCloneSample");
#else
Application.LoadLevel ("SeamlessCloneSample");
#endif
}
public void OnWebCamTextureDetectCirclesSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("WebCamTextureDetectCirclesSample");
#else
Application.LoadLevel ("WebCamTextureDetectCirclesSample");
#endif
}
public void OnSVMSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("SVMSample");
#else
Application.LoadLevel ("SVMSample");
#endif
}
public void OnHOGDescriptorSample ()
{
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
SceneManager.LoadScene ("HOGDescriptorSample");
#else
Application.LoadLevel ("HOGDescriptorSample");
#endif
}
}
}