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Reactor.h
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76 lines (57 loc) · 1.72 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef REACT_REACTOR_H_INCLUDED
#define REACT_REACTOR_H_INCLUDED
#pragma once
#include "react/detail/Defs.h"
#include <functional>
#include <memory>
#include <utility>
#include "react/common/Util.h"
#include "react/Event.h"
#include "react/detail/ReactiveBase.h"
#include "react/detail/graph/ReactorNodes.h"
/*****************************************/ REACT_BEGIN /*****************************************/
template <typename D>
class Reactor
{
public:
class Context;
using NodeT = REACT_IMPL::ReactorNode<D,Context>;
class Context
{
public:
Context(NodeT& node) :
node_( node )
{}
template <typename E>
E& Await(const Events<D,E>& evn)
{
return node_.Await(GetNodePtr(evn));
}
template <typename E, typename F>
void RepeatUntil(const Events<D,E>& evn, F&& func)
{
node_.RepeatUntil(GetNodePtr(evn), std::forward<F>(func));
}
template <typename S>
const S& Get(const Signal<D,S>& sig)
{
return node_.Get(GetNodePtr(sig));
}
private:
NodeT& node_;
};
template <typename F>
explicit Reactor(F&& func) :
nodePtr_( new REACT_IMPL::ReactorNode<D, Context>(std::forward<F>(func)) )
{
nodePtr_->StartLoop();
}
private:
std::unique_ptr<NodeT> nodePtr_;
};
/******************************************/ REACT_END /******************************************/
#endif // REACT_REACTOR_H_INCLUDED