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132 lines (104 loc) · 1.67 KB
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// Start of comment2.cs
// Unassociated
using System;
using System.Collections; // Unassociated
using System.Collections.Generic;
// Unassociated
/// C2
class C2
{
int field1; // field1
int field2; // field2
// C2
// f
void f()
{
// {...}
f(); // ...;
// ...;
g(2);
}
void g(int x)
{
// ...;
int y = 0;
// {...}
int z = 0;
// {...}
}
// C3
class C3
{
// C3
}
// C2
// S1
string S1
{
// S1
get { return ""; } // {...}
set // S1
{
// {...}
} // {...}
}
// S1
// Values
enum Values
{
// Values
// First
First, // First
Second, // Second
// Values
//
// Third
Third
// Values
}
// C2 Constructor
C2() // C2 Constructor
{
// {...}
}
// ~C2
~C2() // ~C2
{
}
// +
public static int operator +(C2 x, C2 b) // +
{
return 2;
}
void f(
int x, // x
int y // y
)
{
}
// D
public delegate void D(); // D
// D
// E
public event D E; // E
// E
void gen()
{
var t1 = new GenericClass<int>();
var t2 = GenericFn<int>();
var t3 = new GenericClass<double>();
var t4 = GenericFn<double>();
}
// GenericClass<>
class GenericClass<T>
{
int f; // f
}
// GenericFn
int GenericFn<T>()
{
int x = 0; // x
return 0;
}
}
// End of comment2.cs