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Display3d.cpp
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130 lines (117 loc) · 4.59 KB
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/*
##Copyright 2008-2014 Thomas Paviot (tpaviot@gmail.com)
##
##This file is part of pythonOCC.
##
##pythonOCC is free software: you can redistribute it and/or modify
##it under the terms of the GNU Lesser General Public License as published by
##the Free Software Foundation, either version 3 of the License, or
##(at your option) any later version.
##
##pythonOCC is distributed in the hope that it will be useful,
##but WITHOUT ANY WARRANTY; without even the implied warranty of
##MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
##GNU General Public License for more details.
##
##You should have received a copy of the GNU Lesser General Public License
##along with pythonOCC. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Visualization.h"
Display3d::Display3d()
{
}
Display3d::~Display3d()
{
}
static Handle(OpenGl_GraphicDriver)& GetGraphicDriver()
{
static Handle(OpenGl_GraphicDriver) aGraphicDriver;
return aGraphicDriver;
}
void Display3d::Init(long window_handle)
{
printf(" ###### 3D rendering pipe initialisation #####\n");
printf("Display3d class initialization starting ...\n");
// Create graphic driver
Handle(Aspect_DisplayConnection) aDisplayConnection = new Aspect_DisplayConnection();
printf("Aspect_DisplayConnection created.\n");
if (GetGraphicDriver().IsNull())
{
GetGraphicDriver() = new OpenGl_GraphicDriver (aDisplayConnection);
}
printf("Graphic_Driver created.\n");
// Create V3dViewer and V3d_View
myV3dViewer = new V3d_Viewer(GetGraphicDriver(), (short* const)"viewer");
printf("V3d_Viewer created.\n");
// Create AISInteractiveViewer
myAISContext = new AIS_InteractiveContext(myV3dViewer);
printf("AIS_InteractiveContext created.\n");
// Create view
myV3dView = myV3dViewer->CreateView();
printf("V3d_View created\n");
// Create Graphic Window
#ifdef WNT
myWindow = new WNT_Window((Aspect_Handle) window_handle);
printf("WNT window created.\n");
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
myWindow = new Cocoa_Window((NSView *) window_handle);
printf("Cocoa window created.\n");
#else
myWindow = new Xw_Window(myAISContext->CurrentViewer()->Driver()->GetDisplayConnection(),
(Aspect_Handle) window_handle);
printf("Xw_Window created.\n");
#endif
myV3dView->SetWindow(myWindow);
if (!myWindow->IsMapped()) myWindow->Map();
printf("Display3d class successfully initialized.\n");
printf(" ########################################\n");
}
void Display3d::ChangeRenderingParams(int Method,
Standard_Integer RaytracingDepth,
Standard_Boolean IsShadowEnabled,
Standard_Boolean IsReflectionEnabled,
Standard_Boolean IsAntialiasingEnabled,
Standard_Boolean IsTransparentShadowEnabled,
int StereoMode,
int AnaglyphFilter,
Standard_Boolean ToReverseStereo)
{
Graphic3d_RenderingParams& aParams = myV3dView->ChangeRenderingParams();
aParams.Method = (Graphic3d_RenderingMode)Method;
aParams.RaytracingDepth = RaytracingDepth;
aParams.IsShadowEnabled = IsShadowEnabled;
aParams.IsAntialiasingEnabled = IsAntialiasingEnabled;
aParams.IsReflectionEnabled = IsReflectionEnabled;
aParams.IsTransparentShadowEnabled = IsTransparentShadowEnabled;
aParams.StereoMode = (Graphic3d_StereoMode)StereoMode;
aParams.AnaglyphFilter = (Graphic3d_RenderingParams::Anaglyph)AnaglyphFilter;
aParams.ToReverseStereo =ToReverseStereo;
myV3dView->Redraw();
}
void Display3d::SetAnaglyphMode(int mode)
{
Handle(Graphic3d_Camera) aCamera = myV3dView->Camera();
Graphic3d_RenderingParams* aParams = &myV3dView->ChangeRenderingParams();
aParams->StereoMode = Graphic3d_StereoMode_Anaglyph;
//aParams->AnaglyphFilter = Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple;
aParams->AnaglyphFilter = (Graphic3d_RenderingParams::Anaglyph)mode;
GetGraphicDriver()->ChangeOptions().contextStereo = true;
aCamera->SetProjectionType (Graphic3d_Camera::Projection_Stereo);
myV3dView->Redraw();
}
void Display3d::SetVBBO()
{
GetGraphicDriver()->ChangeOptions().vboDisable = false;
}
void Display3d::UnsetVBBO()
{
GetGraphicDriver()->ChangeOptions().vboDisable = true;
}
void Display3d::Test()
{
BRepPrimAPI_MakeBox S(100,50,40);
Handle(AIS_Shape) anAISShape = new AIS_Shape(S.Shape());
myAISContext->Display(anAISShape);
myV3dView->ZFitAll();
myV3dView->FitAll();
}