/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2017 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Threading.h" #include "Utilities/Errors.h" #include #include #include using namespace ACE_Based; ThreadPriority::ThreadPriority() { for (int i = Idle; i < MAXPRIORITYNUM; ++i) { m_priority[i] = ACE_THR_PRI_OTHER_DEF; } m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER); m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER); std::vector _tmp; ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER; ACE_Sched_Priority_Iterator pr_iter(_policy); while (pr_iter.more()) { _tmp.push_back(pr_iter.priority()); pr_iter.next(); } MANGOS_ASSERT(!_tmp.empty()); if (_tmp.size() >= MAXPRIORITYNUM) { const size_t max_pos = _tmp.size(); size_t min_pos = 1; size_t norm_pos = 0; for (size_t i = 0; i < max_pos; ++i) { if (_tmp[i] == ACE_THR_PRI_OTHER_DEF) { norm_pos = i + 1; break; } } // since we have only 7(seven) values in enum Priority // and 3 we know already (Idle, Normal, Realtime) so // we need to split each list [Idle...Normal] and [Normal...Realtime] // into pieces const size_t _divider = 4; size_t _div = (norm_pos - min_pos) / _divider; if (_div == 0) { _div = 1; } min_pos = (norm_pos - 1); m_priority[Low] = _tmp[min_pos -= _div]; m_priority[Lowest] = _tmp[min_pos -= _div ]; _div = (max_pos - norm_pos) / _divider; if (_div == 0) { _div = 1; } min_pos = norm_pos - 1; m_priority[High] = _tmp[min_pos += _div]; m_priority[Highest] = _tmp[min_pos += _div]; } } int ThreadPriority::getPriority(Priority p) const { if (p < Idle) { p = Idle; } if (p > Realtime) { p = Realtime; } return m_priority[p]; } #ifndef __sun__ # define THREADFLAG (THR_NEW_LWP | THR_JOINABLE | THR_SCHED_DEFAULT) #else # define THREADFLAG (THR_NEW_LWP | THR_JOINABLE) #endif Thread::Thread() : m_iThreadId(0), m_hThreadHandle(0), m_task(0) { } Thread::Thread(Runnable* instance) : m_iThreadId(0), m_hThreadHandle(0), m_task(instance) { // register reference to m_task to prevent it deeltion until destructor if (m_task) { m_task->incReference(); } bool _start = start(); MANGOS_ASSERT(_start); } Thread::~Thread() { // Wait(); // deleted runnable object (if no other references) if (m_task) { m_task->decReference(); } } // initialize Thread's class static member ThreadPriority Thread::m_TpEnum; bool Thread::start() { if (m_task == 0 || m_iThreadId != 0) { return false; } // incRef before spawing the thread, otherwise Thread::ThreadTask() might call decRef and delete m_task m_task->incReference(); bool res = (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0); if (res) { m_task->decReference(); } return res; } bool Thread::wait() { if (!m_hThreadHandle || !m_task) { return false; } ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1); int _res = ACE_Thread::join(m_hThreadHandle, &_value); m_iThreadId = 0; m_hThreadHandle = 0; return (_res == 0); } void Thread::destroy() { if (!m_iThreadId || !m_task) { return; } if (ACE_Thread::kill(m_iThreadId, -1) != 0) { return; } m_iThreadId = 0; m_hThreadHandle = 0; // reference set at ACE_Thread::spawn m_task->decReference(); } void Thread::suspend() { ACE_Thread::suspend(m_hThreadHandle); } void Thread::resume() { ACE_Thread::resume(m_hThreadHandle); } ACE_THR_FUNC_RETURN Thread::ThreadTask(void* param) { Runnable* _task = static_cast(param); _task->incReference(); _task->run(); // task execution complete, free referecne added at _task->decReference(); return (ACE_THR_FUNC_RETURN)0; } void Thread::setPriority(Priority type) { #ifndef __sun__ int _priority = m_TpEnum.getPriority(type); int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority); // remove this ASSERT in case you don't want to know is thread priority change was successful or not MANGOS_ASSERT(_ok == 0); #endif } void Thread::Sleep(unsigned long msecs) { ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs)); }