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GridLoader.h
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95 lines (88 loc) · 2.92 KB
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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2019 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_GRIDLOADER_H
#define MANGOS_GRIDLOADER_H
#include "Platform/Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
template
<
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
/**
* @brief The GridLoader is working in conjuction with the Grid and responsible
* for loading and unloading object-types (one or more) when objects
* enters a grid.
* Unloading is scheduled and might be canceled if an interested object re-enters.
* GridLoader does not do the actual loading and unloading but implements as a
* template pattern that delegates its loading and unloading for the actually
* loader and unloader. GridLoader manages the grid (both local and remote).
*
*/
class GridLoader
{
public:
template<class LOADER>
/**
* @brief Loads the grid
*
* @param Grid<ACTIVE_OBJECT
* @param WORLD_OBJECT_TYPES
* @param grid
* @param loader
*/
void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, LOADER& loader)
{
loader.Load(grid);
}
template<class STOPER>
/**
* @brief Stop the grid
*
* @param Grid<ACTIVE_OBJECT
* @param WORLD_OBJECT_TYPES
* @param grid
* @param stoper
*/
void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, STOPER& stoper)
{
stoper.Stop(grid);
}
template<class UNLOADER>
/**
* @brief Unloads the grid
*
* @param Grid<ACTIVE_OBJECT
* @param WORLD_OBJECT_TYPES
* @param grid
* @param unloader
*/
void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, UNLOADER& unloader)
{
unloader.Unload(grid);
}
};
#endif