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216 lines (175 loc) · 6.42 KB
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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using LiteNetLib;
using LiteNetLib.Utils;
namespace LibSample
{
internal class SpeedBench
{
public class Server : INetEventListener
{
public int ReliableReceived;
public int UnreliableReceived;
readonly NetManager _server;
public Server()
{
_server = new NetManager(this);
_server.AutoRecycle = true;
_server.UpdateTime = 1;
_server.SimulatePacketLoss = false;
_server.SimulationPacketLossChance = 20;
_server.Start(9050);
}
public void PollEvents()
{
_server.PollEvents();
}
void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode)
{
}
void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency)
{
}
public void OnConnectionRequest(ConnectionRequest request)
{
request.AcceptIfKey("ConnKey");
}
void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod)
{
var isReliable = reader.GetBool();
var data = reader.GetString();
if (isReliable)
{
ReliableReceived++;
}
else
{
UnreliableReceived++;
}
}
void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader,
UnconnectedMessageType messageType)
{
}
void INetEventListener.OnPeerConnected(NetPeer peer)
{
}
void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
{
}
}
public class Client : INetEventListener
{
public int ReliableSent;
public int UnreliableSent;
readonly NetManager _client;
readonly NetDataWriter _writer;
NetPeer _peer;
public NetStatistics Stats
{
get { return _client.Statistics; }
}
public Client()
{
_writer = new NetDataWriter();
_client = new NetManager(this);
_client.UnsyncedEvents = true;
_client.AutoRecycle = true;
_client.SimulatePacketLoss = false;
_client.SimulationPacketLossChance = 20;
_client.Start();
}
public void SendUnreliable(string pData)
{
_writer.Reset();
_writer.Put(false);
_writer.Put(pData);
_peer.Send(_writer, DeliveryMethod.Unreliable);
UnreliableSent++;
}
public void SendReliable(string pData)
{
_writer.Reset();
_writer.Put(true);
_writer.Put(pData);
_peer.Send(_writer, DeliveryMethod.ReliableOrdered);
ReliableSent++;
}
public void Connect()
{
_peer = _client.Connect("localhost", 9050, "ConnKey");
}
void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode)
{
}
void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency)
{
}
public void OnConnectionRequest(ConnectionRequest request)
{
request.AcceptIfKey("ConnKey");
}
void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod)
{
}
void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader,
UnconnectedMessageType messageType)
{
}
void INetEventListener.OnPeerConnected(NetPeer peer)
{
}
void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
{
}
}
private const string DATA = "The quick brown fox jumps over the lazy dog";
private const int MAX_LOOP_COUNT = 750;
private const int UNRELIABLE_MESSAGES_PER_LOOP = 1000;
private const int RELIABLE_MESSAGES_PER_LOOP = 350;
private static bool CLIENT_RUNNING = true;
public void Run()
{
Console.WriteLine("Testing LiteNetLib...");
Thread serverThread = new Thread(StartServer);
serverThread.Start();
Thread clientThread = new Thread(StartClient);
clientThread.Start();
Console.WriteLine("Processing...");
Console.ReadKey();
}
private static void StartServer()
{
Server s = new Server();
while (CLIENT_RUNNING)
{
s.PollEvents();
Thread.Sleep(1);
}
Thread.Sleep(10000);
s.PollEvents();
Console.WriteLine("SERVER RECEIVED -> Reliable: " + s.ReliableReceived + ", Unreliable: " + s.UnreliableReceived);
}
private static void StartClient()
{
Client c = new Client();
c.Connect();
for (int i = 0; i < MAX_LOOP_COUNT; i++)
{
//for (int ui = 0; ui < UNRELIABLE_MESSAGES_PER_LOOP; ui++)
// c.SendUnreliable(DATA);
for (int ri = 0; ri < RELIABLE_MESSAGES_PER_LOOP; ri++)
c.SendReliable(DATA);
}
int dataSize = MAX_LOOP_COUNT * Encoding.UTF8.GetByteCount(DATA) * (UNRELIABLE_MESSAGES_PER_LOOP + RELIABLE_MESSAGES_PER_LOOP);
Console.WriteLine("DataSize: {0}b, {1}kb, {2}mb", dataSize, dataSize/1024, dataSize/1024/1024);
Thread.Sleep(10000);
CLIENT_RUNNING = false;
Console.WriteLine("CLIENT SENT -> Reliable: " + c.ReliableSent + ", Unreliable: " + c.UnreliableSent);
Console.WriteLine("CLIENT STATS:\n" + c.Stats);
}
}
}