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64 lines (58 loc) · 2.15 KB
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using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Rendering;
using Unity.Transforms;
namespace HelloCube.CrossQuery
{
[UpdateInGroup(typeof(InitializationSystemGroup))]
[BurstCompile]
public partial struct SpawnSystem : ISystem
{
[BurstCompile]
public void OnCreate(ref SystemState state)
{
state.RequireForUpdate<PrefabCollection>();
state.RequireForUpdate<ExecuteCrossQuery>();
}
[BurstCompile]
public void OnDestroy(ref SystemState state)
{
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
state.Enabled = false;
var prefabCollection = SystemAPI.GetSingleton<PrefabCollection>();
// spawn boxes
state.EntityManager.Instantiate(prefabCollection.Box, 20, Allocator.Temp);
// init the newly spawned boxes
int i = 0;
foreach (var (velocity, trans, defaultColor, colorProperty) in
SystemAPI.Query<RefRW<Velocity>, RefRW<LocalTransform>,
RefRW<DefaultColor>, RefRW<URPMaterialPropertyBaseColor>>())
{
if (i < 10)
{
// black box on left
velocity.ValueRW.Value = new float3(2, 0, 0);
var verticalOffset = i * 2;
trans.ValueRW.Position = new float3(-3, -8 + verticalOffset, 0);
defaultColor.ValueRW.Value = new float4(0, 0, 0, 1);
colorProperty.ValueRW.Value = new float4(0, 0, 0, 1);
}
else
{
// white box on right
velocity.ValueRW.Value = new float3(-2, 0, 0);
var verticalOffset = (i - 10) * 2;
trans.ValueRW.Position = new float3(3, -8 + verticalOffset, 0);
defaultColor.ValueRW.Value = new float4(1, 1, 1, 1);
colorProperty.ValueRW.Value = new float4(1, 1, 1, 1);
}
i++;
}
}
}
}