-- Any time a lua file is saved, this compiles it and checks for -- syntax errors. Errors are added as inline annotations editor1.AnnotationVisible = ANNOTATION_BOXED editor2.AnnotationVisible = ANNOTATION_BOXED npp.AddEventHandler("OnSave", function(filename, bufferid) if npp:GetExtPart() ~= ".lua" then return false end editor:AnnotationClearAll() -- Try to compile the lua code local _, err = load(editor:GetText(0, editor.Length), npp:GetFileName(), "t") -- See if it worked if err == nil then return false end print(err) local line = tonumber(err:match(":(%d+):")) - 1 editor.AnnotationText[line] = err editor.AnnotationStyle[line] = STYLE_BRACELIGHT editor:GotoLine(line) editor:VerticalCentreCaret() return false end)