# _*_ coding: utf-8 _*_ """ Hello World """ import wx class HelloFrame(wx.Frame): """ A Frame that says Hello World """ def __init__(self, *args, **kw): # ensure the parent's __init__ is called super(HelloFrame, self).__init__(*args, **kw) # create a panel in the frame pnl = wx.Panel(self) # and put some text with a larger bold font on it st = wx.StaticText(parent=pnl, label="Hello World!", pos=(25, 25)) font = st.GetFont() font.PointSize += 10 font = font.Bold() st.SetFont(font) # create a menu bar self.make_menubar() # and a status bar self.CreateStatusBar() self.SetStatusText("Welcome to wxPython!") def make_menubar(self): """ A menu bar is composed of menus, which are composed of menu items. This method builds a set of menus and binds handlers to be called when the menu item is selected. """ # Make a file menu with Hello and Exit items menu_file = wx.Menu() # The "\t..." syntax defines an accelerator key that also triggers the same event item_hello = menu_file.Append(-1, "&Hello...\tCtrl-H", "Help string shown in status bar for this menu item") menu_file.AppendSeparator() # When using a stock ID we don't need to specify the menu item's label item_exit = menu_file.Append(wx.ID_EXIT) # Now a help menu for the about item menu_help = wx.Menu() item_about = menu_help.Append(wx.ID_ABOUT) # Make the menu bar and add the two menus to it. The '&' defines # that the next letter is the "mnemonic" for the menu item. On the # platforms that support it those letters are underlined and can be # triggered from the keyboard. menu_bar = wx.MenuBar() menu_bar.Append(menu_file, "&File") menu_bar.Append(menu_help, "&Help") # Give the menu bar to the frame self.SetMenuBar(menu_bar) # Finally, associate a handler function with the EVT_MENU event for # each of the menu items. That means that when that menu item is # activated then the associated handler function will be called. self.Bind(wx.EVT_MENU, self.OnHello, item_hello) self.Bind(wx.EVT_MENU, self.OnExit, item_exit) self.Bind(wx.EVT_MENU, self.OnAbout, item_about) def OnExit(self, event): """Close the frame, terminating the application.""" self.Close(True) def OnHello(self, event): """Say hello to the user.""" wx.MessageBox("Hello again from wxPython") def OnAbout(self, event): """Display an About Dialog""" wx.MessageBox("This is a wxPython Hello World sample", "About Hello World 2", wx.OK | wx.ICON_INFORMATION) if __name__ == '__main__': # When this module is run (not imported) then create the app, the # frame, show it, and start the event loop. app = wx.App() frm = HelloFrame(None, title='Hello World 2') frm.Show() app.MainLoop()