using System; namespace UnityEngine.Events { public delegate void UnityAction(); public delegate void UnityAction(T0 arg0); public delegate void UnityAction(T0 arg0, T1 arg1); public delegate void UnityAction(T0 arg0, T1 arg1, T2 arg2); public delegate void UnityAction(T0 arg0, T1 arg1, T2 arg2, T3 arg3); }