using System; using UnityEditor; namespace UnityEditorInternal { public static class MonoScripts { public static MonoScript CreateMonoScript(string scriptContents, string className, string nameSpace, string assemblyName, bool isEditorScript) { MonoScript monoScript = new MonoScript(); monoScript.Init(scriptContents, className, nameSpace, assemblyName, isEditorScript); return monoScript; } } }