using System; using UnityEngine; namespace UnityEditorInternal { internal class ChartSeries { public string identifierName; public string name; public float[] data; public float[] overlayData; public Color color; public bool enabled; public ChartSeries(string name, int len, Color clr) { this.name = name; this.identifierName = name; this.data = new float[len]; this.overlayData = null; this.color = clr; this.enabled = true; } public void CreateOverlayData() { this.overlayData = new float[this.data.Length]; } } }