using System; using System.Collections.Generic; using UnityEditor; namespace UnityEditorInternal { [Serializable] internal class AnimationWindowHierarchyState : TreeViewState { public List m_TallInstanceIDs = new List(); public bool getTallMode(AnimationWindowHierarchyNode node) { return this.m_TallInstanceIDs.Contains(node.id); } public void setTallMode(AnimationWindowHierarchyNode node, bool tallMode) { if (tallMode) { this.m_TallInstanceIDs.Add(node.id); } else { this.m_TallInstanceIDs.Remove(node.id); } } } }