using System; namespace UnityEditor.Callbacks { public sealed class PostProcessSceneAttribute : CallbackOrderAttribute { private int m_version; internal int version { get { return this.m_version; } } public PostProcessSceneAttribute() { this.m_CallbackOrder = 1; this.m_version = 0; } public PostProcessSceneAttribute(int callbackOrder) { this.m_CallbackOrder = callbackOrder; this.m_version = 0; } public PostProcessSceneAttribute(int callbackOrder, int version) { this.m_CallbackOrder = callbackOrder; this.m_version = version; } } }