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Copy pathOverlay.cs
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140 lines (140 loc) · 3.73 KB
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using System;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;
namespace UnityEditorInternal.VersionControl
{
public class Overlay
{
private static Asset m_Asset;
private static Rect m_ItemRect;
private static string m_IconPrefix;
public static Rect GetOverlayRect(Rect itemRect)
{
if (itemRect.width > itemRect.height)
{
itemRect.x += 16f;
itemRect.width = 20f;
}
else
{
itemRect.width = 12f;
}
itemRect.height = itemRect.width;
return itemRect;
}
public static void DrawOverlay(Asset asset, Rect itemRect)
{
if (asset == null)
{
return;
}
if (Event.current.type != EventType.Repaint)
{
return;
}
Overlay.m_Asset = asset;
Overlay.m_ItemRect = itemRect;
Overlay.m_IconPrefix = EditorSettings.externalVersionControl;
if (Overlay.m_IconPrefix == ExternalVersionControl.Disabled || Overlay.m_IconPrefix == ExternalVersionControl.AutoDetect || Overlay.m_IconPrefix == ExternalVersionControl.Generic || Overlay.m_IconPrefix == ExternalVersionControl.AssetServer)
{
return;
}
Overlay.DrawOverlays();
}
private static void DrawOverlay(Asset.States state, Rect iconRect)
{
Rect atlasRectForState = Provider.GetAtlasRectForState((int)state);
if (atlasRectForState.width == 0f)
{
return;
}
Texture2D overlayAtlas = Provider.overlayAtlas;
if (overlayAtlas == null)
{
return;
}
GUI.DrawTextureWithTexCoords(iconRect, overlayAtlas, atlasRectForState);
}
private static void DrawOverlays()
{
float num = 16f;
float num2 = 1f;
float num3 = 4f;
float num4 = -4f;
Rect iconRect = new Rect(Overlay.m_ItemRect.x - num2, Overlay.m_ItemRect.y - num3, num, num);
Rect iconRect2 = new Rect(Overlay.m_ItemRect.xMax - num + num2, Overlay.m_ItemRect.y - num3, num, num);
Rect iconRect3 = new Rect(Overlay.m_ItemRect.x - num2, Overlay.m_ItemRect.yMax - num + num3, num, num);
Rect iconRect4 = new Rect(Overlay.m_ItemRect.xMax - num + num4, Overlay.m_ItemRect.yMax - num + num3, num, num);
if (Overlay.IsState(Asset.States.AddedLocal))
{
Overlay.DrawOverlay(Asset.States.AddedLocal, iconRect);
}
else
{
if (Overlay.IsState(Asset.States.DeletedLocal))
{
Overlay.DrawOverlay(Asset.States.DeletedLocal, iconRect);
}
else
{
if (Overlay.IsState(Asset.States.LockedLocal))
{
Overlay.DrawOverlay(Asset.States.LockedLocal, iconRect);
}
else
{
if (Overlay.IsState(Asset.States.CheckedOutLocal))
{
Overlay.DrawOverlay(Asset.States.CheckedOutLocal, iconRect);
}
else
{
if (Overlay.IsState(Asset.States.Local) && !Overlay.IsState(Asset.States.OutOfSync) && !Overlay.IsState(Asset.States.Synced))
{
Overlay.DrawOverlay(Asset.States.Local, iconRect3);
}
}
}
}
}
if (Overlay.IsState(Asset.States.Conflicted))
{
Overlay.DrawOverlay(Asset.States.Conflicted, iconRect3);
}
if (Overlay.IsState(Asset.States.AddedRemote))
{
Overlay.DrawOverlay(Asset.States.AddedRemote, iconRect2);
}
else
{
if (Overlay.IsState(Asset.States.DeletedRemote))
{
Overlay.DrawOverlay(Asset.States.DeletedRemote, iconRect2);
}
else
{
if (Overlay.IsState(Asset.States.LockedRemote))
{
Overlay.DrawOverlay(Asset.States.LockedRemote, iconRect2);
}
else
{
if (Overlay.IsState(Asset.States.CheckedOutRemote))
{
Overlay.DrawOverlay(Asset.States.CheckedOutRemote, iconRect2);
}
}
}
}
if (Overlay.IsState(Asset.States.OutOfSync))
{
Overlay.DrawOverlay(Asset.States.OutOfSync, iconRect4);
}
}
private static bool IsState(Asset.States state)
{
return Overlay.m_Asset.IsState(state);
}
}
}