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57 lines (57 loc) · 1.42 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace UnityEditor.VersionControl
{
public sealed class ChangeSet
{
private IntPtr m_thisDummy;
public extern string description
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern string id
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public ChangeSet()
{
this.InternalCreate();
}
public ChangeSet(string description)
{
this.InternalCreateFromString(description);
}
public ChangeSet(string description, string revision)
{
this.InternalCreateFromStringString(description, revision);
}
public ChangeSet(ChangeSet other)
{
this.InternalCopyConstruct(other);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void InternalCreate();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void InternalCopyConstruct(ChangeSet other);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void InternalCreateFromString(string description);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void InternalCreateFromStringString(string description, string changeSetID);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Dispose();
~ChangeSet()
{
this.Dispose();
}
}
}