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Copy pathAssetList.cs
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73 lines (73 loc) · 1.28 KB
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using System;
using System.Collections.Generic;
namespace UnityEditor.VersionControl
{
public class AssetList : List<Asset>
{
public AssetList()
{
}
public AssetList(AssetList src)
{
}
public AssetList Filter(bool includeFolder, params Asset.States[] states)
{
AssetList assetList = new AssetList();
if (!includeFolder && (states == null || states.Length == 0))
{
return assetList;
}
foreach (Asset current in this)
{
if (current.isFolder)
{
if (includeFolder)
{
assetList.Add(current);
}
}
else
{
if (current.IsOneOfStates(states))
{
assetList.Add(current);
}
}
}
return assetList;
}
public int FilterCount(bool includeFolder, params Asset.States[] states)
{
int num = 0;
if (!includeFolder && states == null)
{
return this.Count;
}
foreach (Asset current in this)
{
if (current.isFolder)
{
num++;
}
else
{
if (current.IsOneOfStates(states))
{
num++;
}
}
}
return num;
}
public AssetList FilterChildren()
{
AssetList assetList = new AssetList();
assetList.AddRange(this);
foreach (Asset asset in this)
{
assetList.RemoveAll((Asset p) => p.IsChildOf(asset));
}
return assetList;
}
}
}