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Copy pathAudioMixerGroupController.cs
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Audio;
namespace UnityEditor.Audio
{
internal sealed class AudioMixerGroupController : AudioMixerGroup
{
public extern GUID groupID
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern int userColorIndex
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern AudioMixerController controller
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern AudioMixerGroupController[] children
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern AudioMixerEffectController[] effects
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool mute
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool solo
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool bypassEffects
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public AudioMixerGroupController(AudioMixer owner)
{
AudioMixerGroupController.Internal_CreateAudioMixerGroupController(this, owner);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_CreateAudioMixerGroupController(AudioMixerGroupController mono, AudioMixer owner);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void PreallocateGUIDs();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern GUID GetGUIDForVolume();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern float GetValueForVolume(AudioMixerController controller, AudioMixerSnapshotController snapshot);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetValueForVolume(AudioMixerController controller, AudioMixerSnapshotController snapshot, float value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern GUID GetGUIDForPitch();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern float GetValueForPitch(AudioMixerController controller, AudioMixerSnapshotController snapshot);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void SetValueForPitch(AudioMixerController controller, AudioMixerSnapshotController snapshot, float value);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern bool HasDependentMixers();
public void InsertEffect(AudioMixerEffectController effect, int index)
{
List<AudioMixerEffectController> list = new List<AudioMixerEffectController>(this.effects);
list.Add(null);
for (int i = list.Count - 1; i > index; i--)
{
list[i] = list[i - 1];
}
list[index] = effect;
this.effects = list.ToArray();
}
public bool HasAttenuation()
{
AudioMixerEffectController[] effects = this.effects;
for (int i = 0; i < effects.Length; i++)
{
AudioMixerEffectController audioMixerEffectController = effects[i];
if (audioMixerEffectController.IsAttenuation())
{
return true;
}
}
return false;
}
public void DumpHierarchy(string title, int level)
{
if (title != string.Empty)
{
Console.WriteLine(title);
}
string str = string.Empty;
int num = level;
while (num-- > 0)
{
str += " ";
}
Console.WriteLine(str + "name=" + base.name);
str += " ";
AudioMixerEffectController[] effects = this.effects;
for (int i = 0; i < effects.Length; i++)
{
AudioMixerEffectController audioMixerEffectController = effects[i];
Console.WriteLine(str + "effect=" + audioMixerEffectController.ToString());
}
AudioMixerGroupController[] children = this.children;
for (int j = 0; j < children.Length; j++)
{
AudioMixerGroupController audioMixerGroupController = children[j];
audioMixerGroupController.DumpHierarchy(string.Empty, level + 1);
}
}
public string GetDisplayString()
{
return base.name;
}
public override string ToString()
{
return base.name;
}
}
}