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Copy pathChildMotion.cs
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92 lines (92 loc) · 1.19 KB
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using System;
using UnityEngine;
namespace UnityEditor.Animations
{
public struct ChildMotion
{
private Motion m_Motion;
private float m_Threshold;
private Vector2 m_Position;
private float m_TimeScale;
private float m_CycleOffset;
private string m_DirectBlendParameter;
private bool m_Mirror;
public Motion motion
{
get
{
return this.m_Motion;
}
set
{
this.m_Motion = value;
}
}
public float threshold
{
get
{
return this.m_Threshold;
}
set
{
this.m_Threshold = value;
}
}
public Vector2 position
{
get
{
return this.m_Position;
}
set
{
this.m_Position = value;
}
}
public float timeScale
{
get
{
return this.m_TimeScale;
}
set
{
this.m_TimeScale = value;
}
}
public float cycleOffset
{
get
{
return this.m_CycleOffset;
}
set
{
this.m_CycleOffset = value;
}
}
public string directBlendParameter
{
get
{
return this.m_DirectBlendParameter;
}
set
{
this.m_DirectBlendParameter = value;
}
}
public bool mirror
{
get
{
return this.m_Mirror;
}
set
{
this.m_Mirror = value;
}
}
}
}