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Copy pathAnimatorState.cs
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238 lines (238 loc) · 7 KB
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngineInternal;
namespace UnityEditor.Animations
{
public sealed class AnimatorState : UnityEngine.Object
{
private PushUndoIfNeeded undoHandler = new PushUndoIfNeeded(true);
public extern int nameHash
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
public extern Motion motion
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float speed
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool mirror
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool iKOnFeet
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern bool writeDefaultValues
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern string tag
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern AnimatorStateTransition[] transitions
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern StateMachineBehaviour[] behaviours
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
internal bool pushUndo
{
set
{
this.undoHandler.m_PushUndo = value;
}
}
[Obsolete("uniqueName does not exist anymore. Consider using .name instead.", true)]
public string uniqueName
{
get
{
return string.Empty;
}
}
[Obsolete("uniqueNameHash does not exist anymore.", true)]
public int uniqueNameHash
{
get
{
return -1;
}
}
public AnimatorState()
{
AnimatorState.Internal_Create(this);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_Create(AnimatorState mono);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern void AddBehaviour(int instanceID);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern ScriptableObject Internal_AddStateMachineBehaviourWithType(Type stateMachineBehaviourType);
[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
public StateMachineBehaviour AddStateMachineBehaviour(Type stateMachineBehaviourType)
{
return (StateMachineBehaviour)this.Internal_AddStateMachineBehaviourWithType(stateMachineBehaviourType);
}
public T AddStateMachineBehaviour<T>() where T : StateMachineBehaviour
{
return this.AddStateMachineBehaviour(typeof(T)) as T;
}
public void AddTransition(AnimatorStateTransition transition)
{
this.undoHandler.DoUndo(this, "Transition added");
AnimatorStateTransition[] transitions = this.transitions;
ArrayUtility.Add<AnimatorStateTransition>(ref transitions, transition);
this.transitions = transitions;
}
public void RemoveTransition(AnimatorStateTransition transition)
{
this.undoHandler.DoUndo(this, "Transition removed");
AnimatorStateTransition[] transitions = this.transitions;
ArrayUtility.Remove<AnimatorStateTransition>(ref transitions, transition);
this.transitions = transitions;
if (MecanimUtilities.AreSameAsset(this, transition))
{
Undo.DestroyObjectImmediate(transition);
}
}
private AnimatorStateTransition AddTransition()
{
AnimatorStateTransition animatorStateTransition = new AnimatorStateTransition();
animatorStateTransition.hasExitTime = false;
if (AssetDatabase.GetAssetPath(this) != string.Empty)
{
AssetDatabase.AddObjectToAsset(animatorStateTransition, AssetDatabase.GetAssetPath(this));
}
animatorStateTransition.hideFlags = HideFlags.HideInHierarchy;
this.AddTransition(animatorStateTransition);
return animatorStateTransition;
}
public AnimatorStateTransition AddTransition(AnimatorState destinationState)
{
AnimatorStateTransition animatorStateTransition = this.AddTransition();
animatorStateTransition.destinationState = destinationState;
return animatorStateTransition;
}
public AnimatorStateTransition AddTransition(AnimatorStateMachine destinationStateMachine)
{
AnimatorStateTransition animatorStateTransition = this.AddTransition();
animatorStateTransition.destinationStateMachine = destinationStateMachine;
return animatorStateTransition;
}
private void SetDefaultTransitionExitTime(ref AnimatorStateTransition newTransition)
{
newTransition.hasExitTime = true;
if (this.motion != null && this.motion.averageDuration > 0f)
{
float num = 0.25f / this.motion.averageDuration;
newTransition.duration = num;
newTransition.exitTime = 1f - num;
}
}
public AnimatorStateTransition AddTransition(AnimatorState destinationState, bool defaultExitTime)
{
AnimatorStateTransition result = this.AddTransition(destinationState);
if (defaultExitTime)
{
this.SetDefaultTransitionExitTime(ref result);
}
return result;
}
public AnimatorStateTransition AddTransition(AnimatorStateMachine destinationStateMachine, bool defaultExitTime)
{
AnimatorStateTransition result = this.AddTransition(destinationStateMachine);
if (defaultExitTime)
{
this.SetDefaultTransitionExitTime(ref result);
}
return result;
}
public AnimatorStateTransition AddExitTransition()
{
AnimatorStateTransition animatorStateTransition = this.AddTransition();
animatorStateTransition.isExit = true;
return animatorStateTransition;
}
public AnimatorStateTransition AddExitTransition(bool defaultExitTime)
{
AnimatorStateTransition animatorStateTransition = this.AddTransition();
animatorStateTransition.isExit = true;
if (defaultExitTime)
{
this.SetDefaultTransitionExitTime(ref animatorStateTransition);
}
return animatorStateTransition;
}
internal AnimatorStateMachine FindParent(AnimatorStateMachine root)
{
if (root.HasState(this, false))
{
return root;
}
return root.stateMachinesRecursive.Find((ChildAnimatorStateMachine sm) => sm.stateMachine.HasState(this, false)).stateMachine;
}
internal AnimatorStateTransition FindTransition(AnimatorState destinationState)
{
return new List<AnimatorStateTransition>(this.transitions).Find((AnimatorStateTransition t) => t.destinationState == destinationState);
}
[Obsolete("GetMotion() is obsolete. Use motion", true)]
public Motion GetMotion()
{
return null;
}
}
}