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GUICollectionBox.cpp
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410 lines (312 loc) · 12.8 KB
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//////////////////////////////////////////////////////////////////////////////////////////
// File: GUICollectionBox.cpp
//////////////////////////////////////////////////////////////////////////////////////////
// Description: GUICollectionBox class
// Project: GUI Library
// Author(s): Jason Boettcher
// jackal@shplorb.com
// www.shplorb.com/~jackal
//////////////////////////////////////////////////////////////////////////////////////////
// Inclusions of header files
#include "GUI.h"
#include "GUICollectionBox.h"
using namespace RTE;
//////////////////////////////////////////////////////////////////////////////////////////
// Constructor: GUICollectionBox
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Constructor method used to instantiate a GUICollectionBox object in
// system memory.
GUICollectionBox::GUICollectionBox(GUIManager *Manager, GUIControlManager *ControlManager)
: GUIPanel(Manager),
GUIControl()
{
m_ControlID = "COLLECTIONBOX";
m_Background = 0;
m_ControlManager = ControlManager;
m_DrawBackground = true;
m_DrawType = Color;
m_DrawColor = 0;
m_DrawBitmap = 0;
m_IsContainer = true; // We are a container
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Create
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control has been created.
void GUICollectionBox::Create(const std::string Name, int X, int Y, int Width, int Height)
{
GUIControl::Create(Name, X, Y, Width, Height);
// Minimum size of the control
m_MinWidth = 10;
m_MinHeight = 10;
// Default size of the control
m_DefWidth = 100;
m_DefHeight = 100;
// Setup the panel
m_X = X;
m_Y = Y;
m_Width = m_DefWidth;
m_Height = m_DefHeight;
if (Width != -1)
m_Width = Width;
if (Height != -1)
m_Height = Height;
// Make sure the box isn't too small
m_Width = std::max(m_Width, m_MinWidth);
m_Height = std::max(m_Height, m_MinHeight);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Create
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control has been created.
void GUICollectionBox::Create(GUIProperties *Props)
{
GUIControl::Create(Props);
// Minimum size of the control
m_MinWidth = 10;
m_MinHeight = 10;
// Default size of the control
m_DefWidth = 100;
m_DefHeight = 100;
// Setup the panel
GUIPanel::LoadProperties(Props);
// Make sure the box isn't too small
m_Width = std::max(m_Width, m_MinWidth);
m_Height = std::max(m_Height, m_MinHeight);
// Get the values
Props->GetValue("DrawBackground", &m_DrawBackground);
string v;
Props->GetValue("DrawType", &v);
if (stricmp(v.c_str(), "Color") == 0)
m_DrawType = Color;
else if (stricmp(v.c_str(), "Image") == 0)
m_DrawType = Image;
else if (stricmp(v.c_str(), "Panel") == 0)
m_DrawType = Panel;
Props->GetValue("DrawColor", &m_DrawColor);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Destroy
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Destroys and frees this' allocated data
void GUICollectionBox::Destroy()
{
delete m_Background;
delete m_DrawBitmap;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: ChangeSkin
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the skin has been changed.
void GUICollectionBox::ChangeSkin(GUISkin *Skin)
{
GUIControl::ChangeSkin(Skin);
// Build the panel bitmap
BuildBitmap();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: BuildBitmap
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Create the button bitmap to draw.
void GUICollectionBox::BuildBitmap(void)
{
// Free any old bitmap
delete m_DrawBitmap;
// Create a new bitmap.
m_DrawBitmap = m_Skin->CreateBitmap(m_Width, m_Height);
// Create the button image
m_Skin->BuildStandardRect(m_DrawBitmap, "CollectionBox_Panel", 0, 0, m_Width, m_Height);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Draw
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Draws the panel
void GUICollectionBox::Draw(GUIScreen *Screen)
{
if (m_DrawBackground) {
// Color
if (m_DrawType == Color)
Screen->GetBitmap()->DrawRectangle(m_X, m_Y, m_Width, m_Height, m_Skin->ConvertColor(m_DrawColor, Screen->GetBitmap()->GetColorDepth()), true);
// Image
else if (m_DrawType == Image) {
if (m_DrawBitmap && m_DrawBackground) {
// Setup the clipping
Screen->GetBitmap()->SetClipRect(GetRect());
// Draw the image
m_DrawBitmap->DrawTrans(Screen->GetBitmap(), m_X, m_Y, 0);
// Get rid of clipping
Screen->GetBitmap()->SetClipRect(0);
}
}
// Panel
else if (m_DrawType == Panel && m_DrawBackground) {
if (m_DrawBitmap) {
GUIRect Rect;
SetRect(&Rect, 0, 0, m_Width, m_Height);
Screen->DrawBitmapTrans(m_DrawBitmap, m_X, m_Y, &Rect);
}
}
}
GUIPanel::Draw(Screen);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseDown
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse goes down on the panel
void GUICollectionBox::OnMouseDown(int X, int Y, int Buttons, int Modifier)
{
CaptureMouse();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseUp
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse goes up on the panel
void GUICollectionBox::OnMouseUp(int X, int Y, int Buttons, int Modifier)
{
ReleaseMouse();
AddEvent(GUIEvent::Notification, Clicked, Buttons);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseMove
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse moves (over the panel, or when captured).
void GUICollectionBox::OnMouseMove(int X, int Y, int Buttons, int Modifier)
{
AddEvent(GUIEvent::Notification, MouseMove, Buttons);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetPanel
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Returns the panel of the control.
GUIPanel *GUICollectionBox::GetPanel(void)
{
return this;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Move
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control needs to be moved.
void GUICollectionBox::Move(int X, int Y)
{
int DX = X-m_X;
int DY = Y-m_Y;
m_X = X;
m_Y = Y;
// Go through all my children moving them
vector<GUIControl *>::iterator it;
for(it = m_ControlChildren.begin(); it != m_ControlChildren.end(); it++) {
GUIControl *C = *it;
int CX, CY, CW, CH;
C->GetControlRect(&CX, &CY, &CW, &CH);
C->Move(CX+DX, CY+DY);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Resize
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control needs to be resized.
void GUICollectionBox::Resize(int Width, int Height)
{
int OldWidth = m_Width;
int OldHeight = m_Height;
m_Width = Width;
m_Height = Height;
// Go through all my children moving them
vector<GUIControl *>::iterator it;
for(it = m_ControlChildren.begin(); it != m_ControlChildren.end(); it++) {
GUIControl *C = *it;
int CX, CY, CW, CH;
int Anchor = C->GetAnchor();
C->GetControlRect(&CX, &CY, &CW, &CH);
int DX = CX;
int DY = CY;
int W = CW;
int H = CH;
// Attached to Right and/or Bottom edges
if ((Anchor & GUIControl::Anchor_Right) && !(Anchor & GUIControl::Anchor_Left))
DX = m_Width - (OldWidth-(CX-m_X)) + m_X;
if ((Anchor & GUIControl::Anchor_Bottom) && !(Anchor & GUIControl::Anchor_Top))
DY = m_Height - (OldHeight-(CY-m_Y)) + m_Y;
if (DX != CX || DY != CY)
C->Move(DX, DY);
CX -= m_X;
CY -= m_Y;
// Attached to opposing edges
if (Anchor & GUIControl::Anchor_Left && Anchor & GUIControl::Anchor_Right)
W = (m_Width - (OldWidth - (CX+CW))) - CX;
if (Anchor & GUIControl::Anchor_Top && Anchor & GUIControl::Anchor_Bottom)
H = (m_Height - (OldHeight-(CY+CH))) - CY;
if (W != CW || H != CH)
C->Resize(W, H);
}
BuildBitmap();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetControlRect
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the rectangle of the control.
void GUICollectionBox::GetControlRect(int *X, int *Y, int *Width, int *Height)
{
GUIPanel::GetRect(X, Y, Width, Height);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: SetDrawImage
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Sets the drawing image bitmap to draw
void GUICollectionBox::SetDrawImage(GUIBitmap *Bitmap)
{
// Free any old bitmap
delete m_DrawBitmap;
m_DrawBitmap = Bitmap;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: SetDrawBackground
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Sets whether to draw the background.
void GUICollectionBox::SetDrawBackground(bool DrawBack)
{
m_DrawBackground = DrawBack;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: SetDrawType
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Sets the drawing type.
void GUICollectionBox::SetDrawType(int Type)
{
m_DrawType = Type;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: SetDrawColor
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Sets the drawing color.
void GUICollectionBox::SetDrawColor(unsigned long Color)
{
m_DrawColor = Color;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: StoreProperties
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the control to store the values into properties.
void GUICollectionBox::StoreProperties(void)
{
m_Properties.AddVariable("DrawBackground", m_DrawBackground);
m_Properties.AddVariable("DrawType", m_DrawType == Color ? "Color" : "Image");
m_Properties.AddVariable("DrawColor", (int)m_DrawColor);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: ApplyProperties
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Applies new properties to the control.
void GUICollectionBox::ApplyProperties(GUIProperties *Props)
{
GUIControl::ApplyProperties(Props);
// Get the values
m_Properties.GetValue("DrawBackground", &m_DrawBackground);
string v;
m_Properties.GetValue("DrawType", &v);
if (stricmp(v.c_str(), "Color") == 0)
m_DrawType = Color;
else if (stricmp(v.c_str(), "Image") == 0)
m_DrawType = Image;
m_Properties.GetValue("DrawColor", &m_DrawColor);
}