# Data and Methods In addition to [States](states-and-transitions.md) and [Transitions](states-and-transitions.md), a state machine can also contain arbitrary data and methods: ```javascript var fsm = new StateMachine({ init: 'A', transitions: [ { name: 'step', from: 'A', to: 'B' } ], data: { color: 'red' }, methods: { describe: function() { console.log('I am ' + this.color); } } }); fsm.state; // 'A' fsm.color; // 'red' fsm.describe(); // 'I am red' ``` ## Data and State Machine Factories If you are constructing multiple instances from a [State Machine Factory](state-machine-factory.md) then the `data` object will be shared amongst them. This is almost certainly **NOT** what you want! To ensure that each instance gets unique data you should use a `data` method instead: ```javascript var FSM = StateMachine.factory({ init: 'A', transitions: [ { name: 'step', from: 'A', to: 'B' } ], data: function(color) { // <-- use a method that can be called for each instance return { color: color } }, methods: { describe: function() { console.log('I am ' + this.color); } } }); var a = new FSM('red'), b = new FSM('blue'); a.state; // 'A' b.state; // 'A' a.color; // 'red' b.color; // 'blue' a.describe(); // 'I am red' b.describe(); // 'I am blue' ``` > NOTE: that arguments used when constructing each instance are passed thru to the `data` method directly.