This sample demonstrates the RenderMeshUtility.AddComponents API and how to do color setting via runtime created materials and material property setting.
The AddComponentsExample script shows how to use RenderMeshUtility.AddComponents to create a base entity and then instantiate that entity many times in a Burst job.
- In the Hierarchy, select Spawner
- In the Inspector, configure settings
- Hit play
For more information about RenderMeshUtility and run time entity creation, see the Runtime entity creation documentation.